Random dungeons. Next is adding physics colliders for floors and walls, then doing multi level dungeons with ramps and stairs.
Random dungeons. Next is adding physics colliders for floors and walls, then doing multi level dungeons with ramps and stairs.
Decided to spend a few weeks tweaking the UI and making everything look and work better. #GameDevelopment #raylib
I feel like the basic game now has to work pretty smooth before I add features and monsters.
Below the start screen on #SteamDeck.
I’ve started teaching my son #csharp. He wants to learn how to program and he wants to make cool interactive *things*. I realized that with #dotnet 10 file based apps and #raylib you have an unbelievably cool toolset for learning and experimenting.
My approach was to do the hello world window and just avoid an initial info dump of language semantics and so on.
It’s really interesting what he gets right away and what just doesn’t make sense and what he keeps forgetting (semi-colons!).
My daughter is also excited to start learning too.
All it needed were a few more + and - signs here and there. And more swearing between compiles. It's really about the swearing.
Have you used #raylib to develop games in C? What was your experience? What debugger(s) or IDE(s) did you use with it (especially if you're using GNU/Linux)?
raylib 6.0 brings CPU rendering to microcontrollers
raylib 6.0 adds CPU-only software rendering for devices without a GPU, redesigned fullscreen handling, and improved 3D animation. It now runs on microcontrollers.https://yoota.it/en/raylib-6-0-brings-cpu-rendering-to-microcontrollers/
raylib 6.0: la libreria grafica open source che ora funziona anche senza GPU
raylib 6.0 è uscita con un renderer software CPU-only, fullscreen ridisegnato e un nuovo sistema di animazione 3D. Funziona anche sui microcontrollori.https://yoota.it/raylib-6-0-la-libreria-grafica-open-source-che-ora-funziona-anche-senza-gpu/
Big reason I wanted 6.0 is for animation blending and it seems to work really well!