Been thinking a lot on
* How the map relates to levels
* How points of interests are indicated
* How it could look like when selecting map points

I find this quite difficult to figure out...

#gamedev #indiedev #solodev #raylib

How I simplified the bridge I showed yesterday to reduce the details: I removed the crossbeams and reduced the plank count of the bridge surface. Maybe it is not much of a difference, but to me, it looks better. I can't really tell exactly why 😅
#gamedev #indiedev #solodev #raylib

Iniciamos nueva temporada!! Hablamos de los nuevos proyectos y novedades!! Pasate por el canal!!
#retrodev #gamedev #raylib

https://twitch.tv/makeclassicgames

Makeclassicgames - Twitch

Inicio de nueva Temporada - Desarrollo de juegos, noticias y proyectos - comandos !web !redes !youtube

Twitch

Not much to show yet. But here's what I think is interesting: this is an early prototype of Subterminal, with a tiny little demo that uses the Subterminal api to simulate a character display, using BDF fonts, and GL acceleration via Raylib. The little demo app is called Goodnight Commander. Subterminal is still unable to parse escape characters properly so you still can't run real terminal apps on it, but that's something I've been working on. The first part was about implementing the BDF and Sixel part, so that a CLI / TUI can upload glyphs, fonts, and sprites to the terminal. When this is all done, you should be able to develop rich TUI apps, even little games by sending the right escape codes to Subterminal, from any language.

#golang #foss #terminal #retrocomputing #midnightcomander #goodnightcommander #raylib #subterm #subterminal

Minor changes in the 3D models for the coastline, but quite some positive effect on the overall look, I believe. I guess I also need to improve the outline shader to handle alpha.

At some point, I will make a simple simcity like game with this kind of graphics.

#gamedev #indiedev #solodev #raylib

ASCII editing is nice, but a primitive makeshift editor is still more convenient to use... I probably need a few more tile elements and then some special ones for story elements. Bridges would be nice, too. And cars.

#gamedev #indiedev #solodev #raylib

A few more models ... I think this could work.

#gamedev #indiedev #solodev #raylib

Thinking about how to integrate it into the menu. I think this could work... I would then have some points of interest to click on with highlights and star counts... and maybe a bit of fog of war to make it more exploratory like.

#gamedev #indiedev #solodev #raylib

raylib 6.x gamejam

A game jam from 2026-07-06 to 2026-07-18 hosted by Ray. Welcome to raylib 6.x gamejam! It's time to show your most amazing creations using the NEW raylib 6.x release! This gamejam celebrates the new raylib...

itch.io
Map rendering works; it's just a visual gimmick, but somehow, it feels to me a map belongs into the game. I can't help, but I simply believe that the different puzzle collections should not exist in a vacuum, but in something that feels part of something bigger.
#gamedev #indiedev #solodev #raylib