Today I added the ability to my primitive object system to draw texts and sprites. You might see where I used this, if you watch the video 😅

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame

I got the feedback that the sounds for plowing through the snow sounds off, since it sounds like not involving any snow - fair point! I looked for free sound samples and updated the sounds. It won't win prizes, but I think this is an improvement 🙂

#gamedev #indiedev #solodev #raylib #devlog

Một nhà phát triển đã tạo ứng dụng hoạt hình 2D skeletal (khung xương) mới, viết bằng C và raylib. Ứng dụng giúp tạo hình nộm, hoạt ảnh từng khung hình, xem trước và xuất. Hiện chưa có biến dạng da hay nội suy khung hình, nhưng đang được phát triển. Nhà phát triển hoan nghênh đóng góp (đặc biệt là hình nộm mẫu) và phản hồi!

#Animation #2DSkeletalAnimation #raylib #Cprogramming #GameDev #OpenSource
#HoatHinh #UngDung #LapTrinhC #PhanMemMaNguonMo

https://www.reddit.com/r/opensource/comments/1pcy

I almost forgot one of the most important aspects of snow and plowing through the snow: The sounds 😱!
So this is now how it sounds! And I just realized that the fireplace in my intro scene needs a crackling fire sound, too...

#gamedev #indiedev #solodev #raylib #devlog

Ya esta disponible el vídeo donde hablamos del patrón ECS; comentamos que es este patrón de diseño, sus aplicaciones y características, y terminamos viendo un ejemplo realizado con raylib. #gamedev #retrodev #ecs #designpatterns #raylib https://www.youtube.com/watch?v=5boRRNgq-_k
Patrones de Diseño - ECS

YouTube

Snow clearing works: Once a tile was properly cleared, it won't accumulate more snow again. It could look prettier, but for the puzzle principle, this will do.

Next: Creating a win condition for cleared areas.

#gamedev #indiedev #solodev #raylib #8-bitBot

These little bots will soon do something about all that snow. Just catching a bit of breath before starting to work!

#gamedev #indiedev #solodev #raylib #8-bitBot

Current state of the main menu background scene:
- I added a toggle for producers & spawners to render nothing
- The prop limit is almost fully reached 😬

#gamedev #indiedev #solodev #raylib #devlog

More pictures from my Elektronengehirn #concert last week at @Pikselfest 25 at Bergen (NO) that Martin E. Koch took.
It was the maximalist version of the concert Hardware with pieces from the same named album: three independent videoprojections (like the 2024 concert in Aarhus (DK)) and quadrophonic sound. The main projection I programmed with the #godotengine , the side projection comes each from a #raspberrypi with a C program done with #raylib .

more at https://www.elektronengehirn.de

In the process of reworking the main intro scene. Main difference is to have the scene in the background fill the entire screen and the menu items would be centered. But this is very much a work in progress.

#gamedev #indiedev #solodev #raylib