Try a minimalist framework for once
https://hakkerblog.pages.dev/blog/you-should-try-a-tool-that-doesnt-hold-your-hand/
Try a minimalist framework for once
https://hakkerblog.pages.dev/blog/you-should-try-a-tool-that-doesnt-hold-your-hand/
There's a bug in #SFML 2.5.1, wherein music doesn't loop properly after it's been paused/seeked. I only discovered it after shipping the demo, and two playtesters have already encountered it. I'm gonna have to compile 2.6.2 myself to fix it. So that's gonna be fun lol
This only affects the Linux version; the Windows version ships with DLLs for SFML 2.6.2.
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
Created some tutorials to aid the initial use of Cheese Map, with guidance from scratch to creating grid-style tile maps as well as layers of free tiles:
https://github.com/Hapaxia/CheeseMap/wiki/Tutorials
Cheese Map is a map drawable for use with SFML and can simplify drawing maps, especially grid-style (the most obvious type) tile maps (it can work with and also draw multiple at once - order by z-order) and can also use 3D scaling.
Here is a video of it in action during tests: https://www.youtube.com/watch?v=de0OGuVQkGk
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI
Một dự án thú vị: mô phỏng va chạm hạt bằng SFML được tác giả chia sẻ lại. Dự án mã nguồn mở này từng được tạo một thời gian trước và vẫn rất vui!
#ParticleSimulator #SFML #OpenSource #Programming #PhysicsSimulation #MôPhỏngHạt #MãNguồnMở #LậpTrình #VậtLý
https://www.reddit.com/r/opensource/comments/1p9k3s6/particle_collision_simulator_in_sfml/
Begun creating a new PSG (Provided Symbol Group) for Grambol (https://github.com/Hapaxia/Grambol/wiki):
Flags!
Obviously, I've stuck to the more simple ones for now (mostly striped) but there are so many more to come!
The image is a screenshot of what I have so far (challenge: can you name them all?!)