I'm happy to share this new 3D model with all of you! I had the privilege of participating as a ZBrush 2026 Beta Tester, and this project is one of the results of that exciting experience.

https://www.artstation.com/artwork/P6x8r3

#zbrush #madewithsubstance #blendercycles #maxonzbrush

Retro VCR Player continued. Mostly done in Substance Painter. The height info will be crunched on export, so it will be looking even better later on. For better flexibility those extra decals like logos and LCD screen will be handled outside SP too.

#gamedev #MadeWithSubstance #b3d #3DModeling #indiedev #RetroGaming #pixelart #GameArt #lofi

The swimming pool in Dark Rooms is finally getting some love. Adding ladders now. Texturing in Substance Painter at such low texel density (1 - 2 px / cm) is... interesting ^^

#indiedev #MadeWithSubstance #b3d

Substance Days session: ES
Layer by Layer: Texturing with Intent in Adobe Substance 3D: https://www.youtube.com/watch?v=wqkH4mcX5Bw

#gdc25 #substancepainter #gameart #madewithsubstance

Layer by Layer: Texturing with Intent in Adobe Substance 3D | GDC 2025

YouTube

Substance Days session: Game Environment Creation Made Easier with Substance 3D Designer: https://www.youtube.com/watch?v=g6P9L5lm0Tg

#SubstanceDesigner #gameart #madewithsubstance #substancedays #gdc2025

Game Environment Creation Made Easier with Substance 3D Designer | GDC 2025 | Adobe Substance 3D

YouTube

Substance Days session: Helldivers 2: Diving into Biome Material Creation with a Tiny Team: https://www.youtube.com/watch?v=POmBoSMOq0c

#gdc25 #gameart #madewithsubstance #substancedays

Helldivers 2: Diving into Biome Material Creation with a Tiny Team | GDC 2025 | Adobe Substance 3D

YouTube
"Roman dodecahedron, c 41 CE"

The purpose and function of these objects, unearthed across the expanse of the Roman Empire, remains unknown. They might have been used in games of chance, as a primitive theodolite, to hold candles, or even as a drawplate for knitting different fingers when making gloves.

An ongoing series recreating ancient objects in Blender. Despite rendering the floor texture at 4K, there was a small displacement pixelation issue on the tile edges, addressed by adjusting Blender's shadow terminator value.

#blender #b3d #blender3d #blendercycles #render #blenderrender #madewithsubstancepainter #madewithsubstance #substancepainter #substance #blenderart #blendercommunity #hardsurface #hardsurfacemodeling #hardsurfacedesign #rome #roman #romanempre #romeempire #antiquity #dodecahedron #fediart #mastoart #artistsonmastodon
Achieve Stunning Stylized Textures in Substance 3D Painter | Adobe Substance 3D

YouTube
How to Enable Auto-Updates in Substance 3D Painter | Adobe Substance 3D

YouTube