Mobile Realistic Tree 10 | 3D Trees | Unity Asset Store

Elevate your workflow with the Mobile Realistic Tree 10 asset from Next Spring. Find this & other Trees options on the Unity Asset Store.

https://youtu.be/26WNpzeWsi8

E630: "Mono Trails"
๐ŸŽต The Allergies, Andy Cooper, BlabberMouf - Dig It Up
New work laptop! RTX Pro 3000 so testing it against the trails that would choke the old laptop 3070. Not too shabby.
Bumped the depth outline emissive amount and tweaked sobel filter for smoothness. Much more usable now.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

E630: "Mono Trails"

YouTube
E629: "Move It Boyeee!"

YouTube
E628: "Spaghettification 2"

YouTube

https://youtu.be/s5TB63WZgsQ

E627: "Bamf Beat 2"
๐ŸŽต Jurassic 5 - Jayou
Testing the "Bamf" (X-Men Nightcrawler teleport inspired) effect on the LED wall.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

E627: "Bamf Beat 2"

YouTube

https://youtu.be/BwkvW4_9zJI

E626: "Audio Trails"
๐ŸŽต Jurassic 5 - Jayou
Testing visual response when using constant spawn vs spawn only on audio beat. Obviously a bit easier to differentiate and distinguish what's going on when there's less trails swamping the screen.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

E626: "Audio Trails"

YouTube

https://youtu.be/X3vUclQK7sA

E625: "Trail Tweak Tests"
Using the live VFX parameter tweak menu to play around with various force amounts, segment life etc.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E625: "Trail Tweak Tests"

YouTube

How to Render a Black Hole

์ด ๊ธ€์€ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ธ”๋ž™ํ™€ ์ฃผ๋ณ€์˜ ๊ด‘์„  ๊ตด์ ˆ๊ณผ ๊ฐ•์ฐฉ์›๋ฐ˜์„ GLSL ํ”„๋ž˜๊ทธ๋จผํŠธ ์…ฐ์ด๋”๋กœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ƒ์„ธํžˆ ์„ค๋ช…ํ•œ๋‹ค. ์Šˆ๋ฐ”๋ฅด์ธ ์‹คํŠธ ๋ธ”๋ž™ํ™€์˜ ์ค‘๋ ฅ ๋ Œ์ฆˆ ํšจ๊ณผ๋ฅผ ๋ฌผ๋ฆฌ ๋ฐฉ์ •์‹๊ณผ ์ˆ˜์น˜ ์ ๋ถ„(velocity-Verlet)์œผ๋กœ ๊ตฌํ˜„ํ•˜๋ฉฐ, ๊ฐ•์ฐฉ์›๋ฐ˜์˜ ์˜จ๋„ ๋ถ„ํฌ์™€ ๋„ํ”Œ๋Ÿฌ ํšจ๊ณผ์— ๋”ฐ๋ฅธ ๋ฐ๊ธฐ ๋ณ€ํ™”๋ฅผ ์‚ฌ์‹ค์ ์œผ๋กœ ํ‘œํ˜„ํ•œ๋‹ค. GPU์—์„œ ํ”ฝ์…€ ๋‹จ์œ„๋กœ ๊ด‘์„ ์„ ์ถ”์ ํ•ด 60FPS๋กœ ๋ Œ๋”๋งํ•˜๋ฉฐ, ์ค‘๋ ฅ์— ์˜ํ•œ ๋น›์˜ ๊ฒฝ๋กœ ์™œ๊ณก๊ณผ ์ƒ๋Œ€๋ก ์  ํšจ๊ณผ๋ฅผ ๋ชจ๋‘ ๋ฐ˜์˜ํ•œ๋‹ค. ์ด๋Š” GPU ๊ธฐ๋ฐ˜ ์‹ค์‹œ๊ฐ„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๊ณผ ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ๋ Œ๋”๋ง์„ ๊ฒฐํ•ฉํ•œ ํฅ๋ฏธ๋กœ์šด ์‚ฌ๋ก€๋กœ, AI ๊ฐœ๋ฐœ์ž์—๊ฒŒ๋Š” ๋ณต์žกํ•œ ๋ฌผ๋ฆฌ ๋ชจ๋ธ์„ ํšจ์œจ์ ์œผ๋กœ ๊ตฌํ˜„ํ•˜๋Š” ๊ธฐ๋ฒ•์œผ๋กœ ์ฐธ๊ณ ํ•  ๋งŒํ•˜๋‹ค.

https://radiant-shaders.com/learn/event-horizon

#gpu #realtimerendering #shader #blackhole #physicssimulation

How to render a black hole โ€” Radiant

A real-time Schwarzschild ray tracer in under six hundred lines of WebGL. The geodesic equation, Doppler beaming, a photon ring you can actually see.

Radiant
E624: "Maximalism 2: Emissive Trail Boogaloo"

YouTube

https://youtu.be/7nmFHTuxV2o

E623: "Motion To Volume"
๐ŸŽต (Random break from an old sample CD, sounds a bit Funky Drummer-ish)
Quick test proof of concept routing overall motion (with falloff) to audio level of looping music (drum break used here).

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

E623: "Motion To Volume"

YouTube