Ultimate ML interpretability bundle: Interpretable Machine Learning + Interpreting Machine Learning Models With SHAP by Christoph Molnar is the featured bundle of ebooks π on Leanpub!
Ultimate ML interpretability bundle: Interpretable Machine Learning + Interpreting Machine Learning Models With SHAP by Christoph Molnar is the featured bundle of ebooks π on Leanpub!
ΠΠΈΠ½Π΅ΠΉΠ½Π°Ρ ΡΠ΅Π³ΡΠ΅ΡΡΠΈΡ Π½Π° ΡΡΠ΅ΡΠΎΠΈΠ΄Π°Ρ : Double Machine Learning Π΄Π»Ρ ΡΡΡΡΠ°Π½Π΅Π½ΠΈΡ ΡΠΌΠ΅ΡΠ΅Π½ΠΈΠΉ Π² Π΄Π°Π½Π½ΡΡ
ΠΡΠ±ΠΎΠΉ Π°Π½Π°Π»ΠΈΡΠΈΠΊ Π·Π½Π°Π΅Ρ, ΡΡΠΎ ΡΠ°ΠΌΡΠΌ Π½Π°Π΄ΡΠΆΠ½ΡΠΌ ΡΠΏΠΎΡΠΎΠ±ΠΎΠΌ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ Π³ΠΈΠΏΠΎΡΠ΅Π· ΡΠ²Π»ΡΡΡΡΡ ΡΠ°Π½Π΄ΠΎΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠ΅ ΠΊΠΎΠ½ΡΡΠΎΠ»ΠΈΡΡΠ΅ΠΌΡΠ΅ ΡΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡ (RCT), ΠΈΠ»ΠΈ, ΠΊΠ°ΠΊ ΠΈΡ Π½Π°Π·ΡΠ²Π°ΡΡ Π² Π½Π°ΡΠΎΠ΄Π΅ β A/B-ΡΠ΅ΡΡΡ. ΠΠ° ΠΏΡΠ°ΠΊΡΠΈΠΊΠ΅ ΡΠ°ΡΡΠΎ Π²ΠΎΠ·Π½ΠΈΠΊΠ°ΡΡ ΡΠΈΡΡΠ°ΡΠΈΠΈ, ΠΊΠΎΠ³Π΄Π° ΠΏΡΠΎΠ²Π΅ΡΡΠΈ A/B-ΡΠ΅ΡΡ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ β Π² ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ ΡΡΠΎ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ ΠΏΠΎ ΡΡΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΈΠ»ΠΈ ΡΠ΅Ρ Π½ΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΏΡΠΈΡΠΈΠ½Π°ΠΌ. ΠΠ΄Π½Π°ΠΊΠΎ Π±ΡΠ²Π°ΡΡ ΠΊΠ΅ΠΉΡΡ, ΠΊΠΎΠ³Π΄Π° ΡΠ°Π½Π΄ΠΎΠΌΠΈΠ·Π°ΡΠΈΡ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½Π° ΠΏΠΎΡΠΎΠΌΡ, ΡΡΠΎ treatment-ΠΎΠΌ ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΎΠΏΡΠ΅Π΄Π΅Π»ΡΠ½Π½ΠΎΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, treatment-ΠΎΠΌ ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ ΠΎΡΠΎΡΠΌΠ»Π΅Π½ΠΈΠ΅ ΠΏΠ»Π°ΡΠ½ΠΎΠΉ ΠΏΠΎΠ΄ΠΏΠΈΡΠΊΠΈ ΠΈΠ»ΠΈ ΠΎΡΠΌΠ΅Π½Π° Π±ΡΠΎΠ½ΠΈΡΠΎΠ²Π°Π½ΠΈΡ Π½Π° ΡΠ΅ΡΠ²ΠΈΡΠ΅. ΠΠ°Π²Π°ΠΉΡΠ΅ Π½Π°Π·ΠΎΠ²ΡΠΌ ΡΠ°ΠΊΠΎΠΉ Π²ΠΈΠ΄ Π²ΠΎΠ·Π΄Π΅ΠΉΡΡΠ²ΠΈΡ Π΄ΠΎΠ±ΡΠΎΠ²ΠΎΠ»ΡΠ½ΡΠΌ. Π ΡΡΡΡΠΊΠΎΡΠ·ΡΡΠ½ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅, ΠΈ Π² ΡΠ°ΡΡΠ½ΠΎΡΡΠΈ Π½Π° Π₯Π°Π±ΡΠ΅, Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ ΠΌΠ½ΠΎΠ³ΠΎ ΡΡΠ°ΡΠ΅ΠΉ, ΠΏΠΎΡΠ²ΡΡΡΠ½Π½ΡΡ ΡΠ°ΠΊΠΈΠΌ ΠΌΠ΅ΡΠΎΠ΄Π°ΠΌ Causal Inference, ΠΊΠ°ΠΊ DiD, PSM ΠΈ Causal Impact. Π’Π΅ΠΌ Π½Π΅ ΠΌΠ΅Π½Π΅Π΅, ΠΊ ΠΌΠΎΠ΅ΠΌΡ ΡΠ΄ΠΈΠ²Π»Π΅Π½ΠΈΡ, ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ Π½Π΅Ρ ΡΡΠ°ΡΠ΅ΠΉ, ΠΏΠΎΡΠ²ΡΡΡΠ½Π½ΡΡ ΠΌΠ΅ΡΠΎΠ΄Π°ΠΌ Π½Π° ΠΎΡΠ½ΠΎΠ²Π΅ ΠΎΡΡΠΎΠ³ΠΎΠ½Π°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΠΈ regression adjustment, Ρ ΠΎΡΡ, Π½Π° ΠΌΠΎΠΉ Π²Π·Π³Π»ΡΠ΄, ΠΈΠΌΠ΅Π½Π½ΠΎ ΡΡΠΈ ΠΌΠ΅ΡΠΎΠ΄Ρ ΡΠ²Π»ΡΡΡΡΡ ΡΠ°ΠΌΡΠΌΠΈ ΡΠ΄ΠΎΠ±Π½ΡΠΌΠΈ Π΄Π»Ρ ΠΎΡΠ΅Π½ΠΊΠΈ ΡΡΡΠ΅ΠΊΡΠ° ΠΎΡ Π΄ΠΎΠ±ΡΠΎΠ²ΠΎΠ»ΡΠ½ΠΎΠ³ΠΎ treatment-Π°. ΠΡΠΈΡΠ»ΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΡΠΏΡΠ°Π²ΠΈΡΡ ΡΡΠΎ Π½Π΅Π΄ΠΎΡΠ°Π·ΡΠΌΠ΅Π½ΠΈΠ΅ ΠΈ ΡΠ°Π·ΠΎΠ±ΡΠ°ΡΡ ΠΌΠ΅ΡΠΎΠ΄ Double/Debiased Machine Learning (DML) ΠΈ Partial Linear Regression Π΄Π»Ρ Π·Π°Π΄Π°Ρ Causal Inference!
https://habr.com/ru/articles/1043704/
#causal_inference #machine_learning #abΡΠ΅ΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ #ΠΏΡΠΈΡΠΈΠ½Π½ΠΎΡΠ»Π΅Π΄ΡΡΠ²Π΅Π½Π½ΡΠΉ_Π°Π½Π°Π»ΠΈΠ· #differenceindifference #psm #causalml #causalimpact #causal_effect #causality

ΠΡΠ±ΠΎΠΉ Π°Π½Π°Π»ΠΈΡΠΈΠΊ Π·Π½Π°Π΅Ρ, ΡΡΠΎ ΡΠ°ΠΌΡΠΌ Π½Π°Π΄ΡΠΆΠ½ΡΠΌ ΡΠΏΠΎΡΠΎΠ±ΠΎΠΌ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ Π³ΠΈΠΏΠΎΡΠ΅Π· ΡΠ²Π»ΡΡΡΡΡ ΡΠ°Π½Π΄ΠΎΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠ΅ ΠΊΠΎΠ½ΡΡΠΎΠ»ΠΈΡΡΠ΅ΠΌΡΠ΅ ΡΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡ (RCT) , ΠΈΠ»ΠΈ, ΠΊΠ°ΠΊ ΠΈΡ Π½Π°Π·ΡΠ²Π°ΡΡ Π² Π½Π°ΡΠΎΠ΄Π΅ β A/B-ΡΠ΅ΡΡΡ . ΠΠ° ΠΏΡΠ°ΠΊΡΠΈΠΊΠ΅ ΡΠ°ΡΡΠΎ...
Currently experimenting with exploration policies for deep RL on Super Mario Bros - Agent is able to beat all levels I threw at it - You can watch the AI learn live

publication croisΓ©e depuis : https://lemmy.pierre-couy.fr/post/2152233 [https://lemmy.pierre-couy.fr/post/2152233] > Iβve been playing with deep reinforcement learning for a while. I originally > started with a simple DQN, added all improvements from the Rainbow paper, and > finally changed C51 for a quantile regression (and plan to swap it for an > Implicit Quantile Network). > > After implementing C51 (which was my first time with distributional RL) I > started playing with policies that take advantage of the learned distributions : > By independently taking N samples from each action-value distribution, scoring > actions by averaging the samples, and picking the greedy action with respect to > these scores, I was able to make the agent learn faster than similar agents > using only NoisyNets or an epsilon-greedy policy (Iβm still using NoisyNet, this > is done on top of it). In the limiting cases, N=1 is just Thompson Sampling > and N=+Infinity is just a plain greedy policy. > > Finding an optimal value for N proved to be a challenge, so I decided to pick > a random value for it at the start of each episode (N = 2**rng.uniform(8,12) > for a QR-DQN with 32 quantiles/action works well in my experiments), which led > to even better results. > > I later found out about > DLTV [https://proceedings.mlr.press/v97/mavrin19a/mavrin19a.pdf] which made the > agent discover new behaviors, but performed worse than previous experiments > overall. Inspired by it, I tried something I did not find in previous works and > got the best results out of all my previous experiments : > > At each time step, compute an exploration_score as the ratio of βintra-action > varianceβ over βinter-action varianceβ > (rendered latex equation [https://pierre-couy.dev/media/ext/drl_exploration_score_eqn.png]). > I then take N/exploration_score samples from each distribution, and pick an > action as described above. (more details at the end of this post) > > For anyone reading this, I have a few questions : > > 1. Are you aware of any previous work I missed that tries similar exploration > policies with distributional RL (interpolating between Thompson sampling and > the greedy policy) > 2. Most papers I found about learning from multiple exploration policies seem to > be in the context of multi-actor parallelization. Is there any novelty in > randomizing the policy parameters at the start of each episode, especially in > the single-actor case ? > 3. Is any part of what Iβm doing worth the time it would take to quantitatively > evaluate it ? Iβve been doing it mainly for learning and fun and have only > qualitatively evaluated it so far. However, if thereβs a chance I can > contribute to the field, Iβll gladly make some time to compare it to > published papers on ALE. > > ------------------------- > > #### A few more details > > I actually track a moving average and standard deviation of the exploration > score, which lets me shift/rescale its values to a target average and standard > deviation, and divide N by the shifted/rescaled value. I initially started with > a target average of 1 and standard deviation of 1 as well (which gave good > results), then tried randomizing these parameters at the start of each episode > as well. This led to a lot more diversity in the policies and even better > results. > > Since this worked so well, I additionally randomized the noise strength in the > NoisyNet layers. > > Overall, this made the agent a lot more robust to deviating from what it > considers to be the optimal trajectory, and allowed it to learn complex > behaviors previous iterations were never able to learn (e.g. taking a few steps > back to gain momentum, waiting for good cycles, or dodging hammer bros) > > ------------------------ > > #### Watch it learn > > For anyone interested, I made a > live stream of the training in progress [https://twitch.tv/pcouy_] with graphs > and some more details on the experiments Iβm running. The current training run > was started ~2.5 days ago. The agent has finished and unlocked levels up to 5-1, and is currently learning 5-2. > > ----------------------- > > #### A lot more details > > ::: spoiler Long text hidden, click to expand > Available actions : The agent does not have access to the up and down > buttons, the available actions only use left, right, A and B. > > Adding the down button would double the total number of actions (because down > can be pressed on top of all available actions). > > Reward function : It mainly consists of > reward(t) = max(0, x(t) - previous_best_x) + a larger reward for beating a > stage. I had to tweak the scaling of both components. > > I initially had penalties for time and death, but one made the agent suicidal in > front of hard-to-overcome obstacles, while the other made it fear them too much > and hug the left side of the screen. Removing both proved to increase the > performance. > > One trick that seems to help with most β*-3β levels (which have a lot of void > to fall into) was to hold the reward while the vertical velocity of Mario is > negative (meaning it is falling). Without this trick, the agent would sometimes > get stuck learning to jump the farthest it can into the void. > > Stage scheduling : Each episode is one attempt on one level. At the start of > each episode, a stage is randomly picked with probability proportional to > 1/(number of times the stage was beaten) among the unlocked stages. Each stage > is unlocked after the previous one has been beaten 30 times, with only 1-1 > unlocked at the start of the training. > > Available stages : The first iterations of the agent were unable to learn > maze castles (4-3, 7-3 and 8-4), so I removed them all. The reward function will > give rewards for the first path the agent tries, then the agent will be > teleported back by the game and no reward is received until it finds the right > path and gets past the point where the game teleported it back. I plan to test > newer (better) versions of the agent on these stages only and see if mazes can > be re-added to the pool. > > Iβve also removed underwater stages (2-2 and 7-2). The agent can learn them > fine, but the game dynamics are really different from all other stages and > theyβre really boring to watch. Since I already removed a bunch of stages, I > figured I could remove these as well but I may re-add them with mazes because > beating every level is cooler than beating a cherry-picked selection. > > Since 8-4 is the only stage that requires going down a pipe, I considered it was > not worth it to add the down action and will likely never re-add it to the pool, > which would unfortunately be really anti-climacticβ¦ > > Replay buffer warm-up : After initially using the standard approach of > filling the buffer with transitions sampled from a random policy before training > the neural net, I came-up with a βsoft warm-upβ scheme in which the first > gradient updates happen after only 2000 transitions, but initially happen every > few thousand transitions and gradually become more frequent until the replay > buffer is full. Together with my custom exploration policy, this works very well > : the agent very quickly starts behaving similar to a βright + random buttonβ > policy before learning to actually jump and run. > > Custom n-step bootstrapping : When I initially implemented n-step bootstrap > targets, I initially used n=3 from the Rainbow paper, noting the same > instabilities as the paper did for higher n values. I then found > the Retrace(\lambda) paper [https://arxiv.org/abs/1606.02647] which seems to > successfully address this by increasing n until the online network disagrees > with the action choice from a stored transition. This makes n larger where the > replay buffer data is on-policy, and smaller when it becomes off-policy. Since > my GPU is already maxed and the training is already slow (20.8t/s when real-time > is 20t/s) I could not afford the additional computations (building a training > sample (s(t), a(t), sum(r(t+0..n)), s(t+n)) needs up to n_max transitions to > go through the online network). > > Iβm trying to achieve similar sample efficiency gains by using cheaper > alternatives as proxies for βhow off-policy is a given transitionβ : Iβm using > the number of times a transition has been sampled, with > n = int(max(n_min, n_max * k**times_sampled)) ; 0<k<1. The currently running > experiment uses n_max=14, n_min=1 and k=1/1.3. Iβm pretty sure it helps > early in the training, and it does not collapse like a constant n=14 does > > Stream setup : As I said, this is something I do for my own fun, and I > really wanted to be able to see the agent learn in real time. The code runs a > separate process, to which frames from training episodes are sent in a queue. > The process then sends the frames as raw RGB24 to an local UDP socket, to which > GStreamer [https://gstreamer.freedesktop.org/] connects and encodes the stream. > With a simple MediaMTX [https://mediamtx.org/] configuration, I can manage the > Gstreamer process and have the stream available through WebRTC on my LAN. > > Then I figured someone else might have fun watching this, so I added a line to > my MediaMTX config to send the stream to twitch and youtube. The overlay is a > headless browser displaying custom HTML/JS (using d3.js for the graphs) piping > raw frames to ffmpeg [https://ffmpeg.org/]. GStreamer handles compositing the > two streams together into the side-by-side view. > > ::: >
ΠΠΎΠΊΠ° Π²ΡΠ΅ ΡΠΌΠΎΡΡΡΡ Π½Π° LLM: ΠΏΠΎΡΠ΅ΠΌΡ ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ML Π³ΠΎΠ΄Π°ΠΌΠΈ Π·Π°ΡΠ°Π±Π°ΡΡΠ²Π°Π΅Ρ ΡΠΎΡΠ½ΠΈ ΠΌΠΈΠ»Π»ΠΈΠΎΠ½ΠΎΠ²?
ΠΠΎΠΊΠ° Π»Π΅Π½ΡΠ° ΠΎΠ±ΡΡΠΆΠ΄Π°Π΅Ρ LLM ΠΈ Π°Π³Π΅Π½ΡΠΎΠ², Π° ΠΈΠ½Π²Π΅ΡΡΠΎΡΡ ΡΠΏΠΎΡΡΡ ΠΏΡΠΎ ΠΎΠΊΡΠΏΠ°Π΅ΠΌΠΎΡΡΡ GenAI, Β«ΡΠΊΡΡΠ½ΡΠΉΒ» ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ML ΡΠΈΡ ΠΎ Π·Π°ΡΠ°Π±Π°ΡΡΠ²Π°Π΅Ρ ΡΠ΅Π°Π»ΡΠ½ΡΠ΅ Π΄Π΅Π½ΡΠ³ΠΈ. Π― Senior Data Scientist Π² ΡΠΈΠ½ΡΠ΅Ρ Π΅, Π²ΡΡΡΡΠΏΠ°Ρ Ρ Π»Π΅ΠΊΡΠΈΡΠΌΠΈ ΠΏΠΎ ΠΊΠ°ΡΡΠ΅ΡΠ΅ ΠΈ ML Π² ΠΠ’ΠΠ ΠΈ ΠΠ¨Π. Π Π°Π·Π±Π΅ΡΠ΅ΠΌ Π² ΡΡΠ°ΡΡΠ΅ Π½Π° ΡΠΈΡΡΠ°Ρ ΠΏΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ ΠΈΠ· ΡΠ΅ΡΡΡΠ΅Ρ ΡΠ°Π·Π½ΡΡ ΠΎΠ±Π»Π°ΡΡΠ΅ΠΉ ΠΈ ΠΏΠΎΡΠ΅ΠΌΡ ΠΊΠ»Π°ΡΡΠΈΠΊΡ ΡΠ°Π½ΠΎ ΡΠΏΠΈΡΡΠ²Π°ΡΡ ΡΠΎ ΡΡΠ΅ΡΠΎΠ².
https://habr.com/ru/articles/1043056/
#data_science #ΠΌΠ°ΡΠΈΠ½Π½ΠΎΠ΅_ΠΎΠ±ΡΡΠ΅Π½ΠΈΠ΅ #machine_learning #data_analyst #junior #ΠΊΠ°ΡΡΠ΅ΡΠ°_Π²_it #ΠΊΠ°ΠΊ_ΡΡΠ°ΡΡ_data_scientist #ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΠΉ_ML #ΡΠΎΠ±Π΅ΡΠ΅Π΄ΠΎΠ²Π°Π½ΠΈΠ΅ #ΡΠΎΠ±Π΅ΡΠ΅Π΄ΠΎΠ²Π°Π½ΠΈΠ΅_data_scientist

Π Π»Π΅Π½ΡΠ΅ ΡΠΏΠ»ΠΎΡΠ½ΡΠ΅ ΡΠ·ΡΠΊΠΎΠ²ΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΠΈ ΠΈ Π°Π³Π΅Π½ΡΡ, Π° ΠΈΠ½Π²Π΅ΡΡΠΎΡΡ ΡΠΏΠΎΡΡΡ ΠΏΡΠΎ ΠΎΠΊΡΠΏΠ°Π΅ΠΌΠΎΡΡΡ GenAI. Π’Π΅ΠΌ Π²ΡΠ΅ΠΌΠ΅Π½Π΅ΠΌ Β«ΡΠΊΡΡΠ½ΡΠΉΒ» ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ML: Π³ΡΠ°Π΄ΠΈΠ΅Π½ΡΠ½ΡΠΉ Π±ΡΡΡΠΈΠ½Π³, Π°ΠΏΠ»ΠΈΡΡ ΠΌΠΎΠ΄Π΅Π»ΠΈ, recsys, ΠΏΠΎΠ²Π΅Π΄Π΅Π½ΡΠ΅ΡΠΊΠ°Ρ Π±ΠΈΠΎΠΌΠ΅ΡΡΠΈΠΊΠ°, Π΄ΠΎ...
ΠΠ²ΠΎΠ»ΡΡΠΈΡ Π΄Π΅ΡΠ΅ΠΊΡΠΈΠΈ Π΄ΠΈΠΏΡΠ΅ΠΉΠΊΠΎΠ²: ΠΎΡ ΠΏΠΎΠ΄ΡΡΠ΅ΡΠ° ΠΌΠΎΡΠ³Π°Π½ΠΈΠΉ Π΄ΠΎ ΡΠ°ΡΠΏΠΎΠ·Π½Π°Π²Π°Π½ΠΈΡ ΠΌΠΈΠΊΡΠΎΡΠΊΠΎΠΏΠΈΡΠ΅ΡΠΊΠΈΡ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΉ ΡΠ²Π΅ΡΠ° ΠΊΠΎΠΆΠΈ
β β¦Π΄Π»Ρ Π½Π°ΡΠ°Π»Π° Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΠ½ΡΡΡ Π³Π»Π°Π²Π½ΠΎΠ΅. β Π§ΡΠΎ Π³Π»Π°Π²Π½ΠΎΠ΅? β ΠΠΎΠΆΠΊΠΈ Π½Π΅ ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ. Π 2026 Π³ΠΎΠ΄Ρ ΡΡΠΎΡ Π΄ΠΈΠ°Π»ΠΎΠ³ ΠΈΠ· ΡΠΈΠ»ΡΠΌΠ° Β«ΠΠ°ΡΡΠΈΡΠ°Β» Π·Π²ΡΡΠΈΡ ΡΠΆΠ΅ Π½Π΅ ΠΊΠ°ΠΊ ΡΠΈΠ»ΠΎΡΠΎΡΡΠΊΠ°Ρ ΠΌΠ΅ΡΠ°ΡΠΎΡΠ°, Π° ΠΊΠ°ΠΊ ΠΎΠ±ΡΠ΄Π΅Π½Π½ΠΎΡΡΡ Π² ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅. ΠΡΠ΅ ΠΏΠΎΠ½ΠΈΠΌΠ°ΡΡ, ΡΡΠΎ Π²ΠΈΠ΄Π΅ΠΎ ΡΠ΅ΠΏΠ΅ΡΡ Π½Π΅ ΡΠ²Π»ΡΠ΅ΡΡΡ Π΄ΠΎΠΊΠ°Π·Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎΠΌ, Π³ΠΎΠ»ΠΎΡ Π±ΠΎΠ»ΡΡΠ΅ Π½Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°Π΅Ρ Π»ΠΈΡΠ½ΠΎΡΡΡ, Π° Π² ΡΠΎΡΠΎΠ³ΡΠ°ΡΠΈΡΡ ΠΎΡ ΡΠ΅Π°Π»ΡΠ½ΠΎΡΡΠΈ Π½Π΅Ρ ΠΈ ΡΠ»Π΅Π΄Π°. ΠΠ»Ρ ΠΎΠ±ΡΡΠ½ΠΎΠ³ΠΎ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΡΡΠΎ ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ ΠΏΠΎΡΠ΅ΡΡ Π΄ΠΎΠ²Π΅ΡΠΈΡ ΠΊ ΠΊΠΎΠ½ΡΠ΅Π½ΡΡ, Π° Π΄Π»Ρ Π±ΠΈΠ·Π½Π΅ΡΠ° β ΡΠΈΡΠΊ ΠΏΠΎΠ΄Π΄Π΅Π»ΠΊΠΈ Π»ΠΈΡΠ½ΠΎΡΡΠΈ, ΠΌΠΎΡΠ΅Π½Π½ΠΈΡΠ΅ΡΡΠ²Π° ΠΈ ΠΎΡΠΈΠ±ΠΎΡΠ½ΡΡ ΡΠ΅ΡΠ΅Π½ΠΈΠΉ. ΠΠ°ΠΊ ΠΆΠ΅ ΡΠ°ΠΊ Π²ΡΡΠ»ΠΎ, ΡΡΠΎ Π½Π°Ρ ΠΏΠΎΠ²ΡΡΠ΄Ρ ΠΎΠΊΡΡΠΆΠ°ΡΡ ΡΠΈΠΌΡΠ»ΡΠΊΡΡ?
https://habr.com/ru/companies/ru_mts/articles/1040822/
#deepfake #AI #machine_learning #computer_vision #synthetic_media #FaceForensics++ #Intel_FakeCatcher #MNW_Benchmark #ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΎΠ½Π½Π°Ρ_Π±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΡ #Π³Π΅Π½Π΅ΡΠ°ΡΠΈΠ²Π½ΡΠΉ_ΠΠ

β β¦Π΄Π»Ρ Π½Π°ΡΠ°Π»Π° Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΠ½ΡΡΡ Π³Π»Π°Π²Π½ΠΎΠ΅. β Π§ΡΠΎ Π³Π»Π°Π²Π½ΠΎΠ΅? β ΠΠΎΠΆΠΊΠΈ Π½Π΅ ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ. Π 2026 Π³ΠΎΠ΄Ρ ΡΡΠΎΡ Π΄ΠΈΠ°Π»ΠΎΠ³ ΠΈΠ· ΡΠΈΠ»ΡΠΌΠ° Β«ΠΠ°ΡΡΠΈΡΠ°Β» Π·Π²ΡΡΠΈΡ ΡΠΆΠ΅ Π½Π΅ ΠΊΠ°ΠΊ ΡΠΈΠ»ΠΎΡΠΎΡΡΠΊΠ°Ρ ΠΌΠ΅ΡΠ°ΡΠΎΡΠ°, Π° ΠΊΠ°ΠΊ ΠΎΠ±ΡΠ΄Π΅Π½Π½ΠΎΡΡΡ Π² ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅....
[ΠΠ΅ΡΠ΅Π²ΠΎΠ΄] Π― Π·Π°Π»Π΅Π· Π² ΠΈΡΡ ΠΎΠ΄Π½ΠΈΠΊΠΈ Claude Code. Π€ΠΈΡΠΈ, ΠΊΠΎΡΠΎΡΡΡ Π½Π΅Ρ Π² Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ
ΠΠΊΠ°Π·ΡΠ²Π°Π΅ΡΡΡ, Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠ°ΡΠΈΡ Claude Code ΡΠ°ΡΡΠΊΠ°Π·ΡΠ²Π°Π΅Ρ Π½Π΅ Π²ΡΡ. Π‘ΡΠΎΠΈΠ»ΠΎ ΡΠΎΠ»ΡΠΊΠΎ Π»ΠΈΡΡ Π·Π°Π³Π»ΡΠ½ΡΡΡ Π² ΠΈΡΡ ΠΎΠ΄Π½ΠΈΠΊΠΈ. Π Π²ΠΎΡ ΡΡΠΎ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΡΡΡΠΎΠΈΡΡ, Π½ΠΎ ΡΠ΅Π³ΠΎ Π½Π΅Ρ Π² Π΄ΠΎΠΊΠ΅: β hooks, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π½Π° Π»Π΅ΡΡ; β Π°Π²ΡΠΎΠΎΠ΄ΠΎΠ±ΡΠ΅Π½ΠΈΠ΅ safe-ΠΊΠΎΠΌΠ°Π½Π΄ Π±Π΅Π· Π»ΠΈΡΠ½ΠΈΡ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΠΉ; β ΠΏΠΎΡΡΠΎΡΠ½Π½Π°Ρ ΠΏΠ°ΠΌΡΡΡ Π°Π³Π΅Π½ΡΠΎΠ² ΠΌΠ΅ΠΆΠ΄Ρ ΡΠ΅ΡΡΠΈΡΠΌΠΈ; β auto-mode, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΠΎΠ½ΠΈΠΌΠ°Π΅Ρ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΎΠΊΡΡΠΆΠ΅Π½ΠΈΡ Π½Π° ΠΎΠ±ΡΡΠ½ΠΎΠΌ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ; β ΡΠ°ΠΌΠΎΠΎΠ±ΡΡΠ°ΡΡΠΈΠ΅ΡΡ ΡΠΈΠΊΠ»Ρ ΠΏΠ°ΠΌΡΡΠΈ ΠΈ Β«ΡΠ½ΠΎΠ²Β»; β ΡΠΊΡΡΡΡΠ΅ ΠΏΠΎΠ»Ρ skills, agents ΠΈ permissions, ΠΊΠΎΡΠΎΡΡΡ Π½Π΅Ρ Π² Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ. Π Π²ΡΠ΅ ΡΡΠΎ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΡΠΆΠ΅ ΡΠ΅ΠΉΡΠ°Ρ, Π° ΠΈΡΡ ΠΎΠ΄Π½ΠΈΠΊΠΈ Claude Code Π»Π΅ΠΆΠ°Ρ Ρ Π²Π°Ρ Π² node_modules . ΠΡ ΡΠΎΠ±ΡΠ°Π»ΠΈ Π²ΡΠ΅ Π² ΡΡΠ°ΡΡΡ. Π’Π°ΠΌ Π±ΠΎΠ»ΡΡΠ΅ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠΈΠΊΠΈ, JSON-ΠΊΠΎΠ½ΡΠΈΠ³ΠΎΠ², shell-Ρ ΡΠΊΠΎΠ² ΠΈ ΠΏΡΠΈΠΌΠ΅ΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΡΡΠ°ΡΠΈΡΡ ΡΠ΅Π±Π΅ ΠΏΠΎΡΡΠΈ Π±Π΅Π· ΠΏΡΠ°Π²ΠΎΠΊ.
https://habr.com/ru/companies/spring_aio/articles/1041156/
#claudecode #claude #claude_code #claude_code_skills #claude_opus #ai #aiΠ°Π³Π΅Π½ΡΡ #machinelearning #machine_learning #agent

ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΉ ΠΎΡ ΡΠΊΡΠΏΠ΅ΡΡΠ° ΠΠ»Π΅ΠΊΡΠ°Π½Π΄ΡΠ° Π¨ΡΡΡΠ°Π½ΠΎΠ²Π° ΠΡΠ΅Π½Ρ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠΉ ΡΠ°Π·Π±ΠΎΡ Π²Π½ΡΡΡΠ΅Π½Π½Π΅Π³ΠΎ ΡΡΡΡΠΎΠΉΡΡΠ²Π° Claude Code. ΠΠΎ ΠΎΡΠ΅Π½Ρ Π²Π°ΠΆΠ½ΠΎ ΠΏΠΎΠ½ΠΈΠΌΠ°ΡΡ, ΡΡΠΎ Π·Π°Π²ΡΠ·ΡΠ²Π°ΡΡΡΡ Π½Π° Π½Π΅Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠΈΡΠΎΠ²Π°Π½Π½ΡΡ ΡΡΠ½ΠΊΡΠΈΠΎΠ½Π°Π»ΡΠ½ΠΎΡΡΡ Π² ΡΠ°Π±ΠΎΡΠΈΡ ...
Inside AI Meetup β ΠΊΠ°ΠΊ ΡΡΠΎ Π±ΡΠ»ΠΎ? ΠΠ΅Π»ΠΈΠΌΡΡ Π·Π°ΠΏΠΈΡΡΠΌΠΈ Π΄ΠΎΠΊΠ»Π°Π΄ΠΎΠ², ΡΠΎΡΠΎ ΠΈ Π°ΡΠΌΠΎΡΡΠ΅ΡΠΎΠΉ
ΠΡΠΈΠ²Π΅Ρ! 20 ΠΌΠ°Ρ ΠΏΡΠΎΡΠ΅Π» Inside AI Meetup ΠΎΡ Wildberries & Russ β ΠΏΡΠΎ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΊΠ΅ΠΉΡΡ Π²Π½Π΅Π΄ΡΠ΅Π½ΠΈΡ ΠΠ: Π²Π΅ΠΊΡΠΎΡΠ½ΡΠΉ ΠΏΠΎΠΈΡΠΊ ΠΈ ΠΌΠΎΠ΄Π΅ΡΠ°ΡΠΈΡ Ρ 200+ ΠΌΠΎΠ΄Π΅Π»ΡΠΌΠΈ, AIOps Π΄Π»Ρ ML/GenAI-ΡΠ΅ΡΠ²ΠΈΡΠΎΠ², RAG Π±Π΅Π· Π³Π°Π»Π»ΡΡΠΈΠ½Π°ΡΠΈΠΉ, Π·Π°ΠΏΡΡΠΊ LLM-ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ², Π³Π΅Π½Π΅ΡΠ°ΡΠΈΡ ΡΠ΅ΠΊΡΡΠΎΠ² ΠΈΠ· Π²ΠΈΠ΄Π΅ΠΎ, ΠΏΠΎΠΈΡΠΊ ΠΈ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°ΡΠΈΠΈ. Π ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ΅ Π±ΡΠ»ΠΈ ΠΊΠ΅ΠΉΡΡ ΠΎΡ ΠΎΠΏΡΡ Wildberries & Russ, MWS, Avito, VK, M2, ΠΠ€Π’Π, Π‘Π±Π΅ΡΠ°, red_mad_robot ΠΈ ΠΠ»ΡΡΠ°-ΠΠ°Π½ΠΊΠ°, Π° Π΅ΡΠ΅ Π½ΠΎΠ²ΡΠ΅ Π·Π½Π°ΠΊΠΎΠΌΡΡΠ²Π° ΠΈ ΠΏΠΎΠ»Π΅Π·Π½ΡΠΉ Π½Π΅ΡΠ²ΠΎΡΠΊΠΈΠ½Π³. Π ΡΡΠ°ΡΡΠ΅ Π²Ρ Π½Π°ΠΉΠ΄Π΅ΡΠ΅ Π²ΠΈΠ΄Π΅ΠΎΠ·Π°ΠΏΠΈΡΠΈ Ρ ΠΈΠ²Π΅Π½ΡΠ° ΠΈ ΡΠΎΡΠΎ . Π£Π·Π½Π°ΡΡ Π±ΠΎΠ»ΡΡΠ΅
https://habr.com/ru/companies/wildberries/articles/1040624/
#ai #ΠΈΠΈ #ΠΈΡΠΊΡΡΡΠ²Π΅Π½Π½ΡΠΉ_ΠΈΠ½ΡΠ΅Π»Π»Π΅ΠΊΡ #ml #machine_learning #ΠΌΠ°ΡΠΈΠ½Π½ΠΎΠ΅_ΠΎΠ±ΡΡΠ΅Π½ΠΈΠ΅ #ΠΌΠΈΡΠ°ΠΏ #ds #data_science #meetup

ΠΡΠΈΠ²Π΅Ρ! 20 ΠΌΠ°Ρ ΠΏΡΠΎΡΠ΅Π» Inside AI Meetup ΠΎΡ Wildberries & Russ β ΠΏΡΠΎ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΊΠ΅ΠΉΡΡ Π²Π½Π΅Π΄ΡΠ΅Π½ΠΈΡ ΠΠ: Π²Π΅ΠΊΡΠΎΡΠ½ΡΠΉ ΠΏΠΎΠΈΡΠΊ ΠΈ ΠΌΠΎΠ΄Π΅ΡΠ°ΡΠΈΡ Ρ 200+ ΠΌΠΎΠ΄Π΅Π»ΡΠΌΠΈ, AIOps Π΄Π»Ρ ML/GenAI-ΡΠ΅ΡΠ²ΠΈΡΠΎΠ², RAG Π±Π΅Π·...
DRAΠΉΠ²Π΅ΡΡ Π΄Π»Ρ GPU: ΠΊΠ°ΠΊ Kubernetes Π½Π°ΡΡΠΈΠ»ΡΡ Π²ΡΠ΄Π΅Π»ΡΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° ΡΠ΅ΡΠ΅Π· ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠΉ API
Device Plugin Π² Kubernetes ΡΠ²ΠΎΠ΄ΠΈΡ GPU ΠΊ ΡΡΡΡΡΠΈΠΊΡ Π½Π° ΡΠ·Π»Π΅: ΠΏΠ»Π°Π½ΠΈΡΠΎΠ²ΡΠΈΠΊ Π²ΠΈΠ΄ΠΈΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΡΡΡΠΎΠΉΡΡΠ², Π½ΠΎ Π½Π΅ ΠΈΡ ΠΏΡΠΎΡΠΈΠ»Ρ, ΠΎΠ±ΡΡΠΌ ΠΏΠ°ΠΌΡΡΠΈ ΠΈΠ»ΠΈ ΡΠ΅ΠΆΠΈΠΌ ΡΠ°ΡΠΈΠ½Π³Π°. ΠΠ»Ρ ML-Π·Π°Π΄Π°Ρ ΡΡΠΎ Π±ΡΡΡΡΠΎ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠ΅ΠΌ. ΠΠ±ΡΡΠ΅Π½ΠΈΡ Π½ΡΠΆΠ½Ρ Π²ΡΠ΄Π΅Π»Π΅Π½Π½ΡΠ΅ ΠΊΠ°ΡΡΠΎΡΠΊΠΈ ΡΠ΅Π»ΠΈΠΊΠΎΠΌ, ΠΈΠ½ΡΠ΅ΡΠ΅Π½ΡΡ β ΡΠΏΡΠ°Π²Π»ΡΠ΅ΠΌΡΠ΅ Π΄ΠΎΠ»ΠΈ, Π° CI Ρ Π²Π°ΡΠΈΡ ΠΈ ΡΠ΅ΡΠ²Π΅ΡΡΠΈΠ½ΠΊΠΈ NVIDIA H100 Π½Π° ΠΏΡΡΡ ΠΌΠΈΠ½ΡΡ. Dynamic Resource Allocation ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΠΌΠ΅Π½ΡΠ΅Ρ ΠΌΠΎΠ΄Π΅Π»Ρ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π°ΠΌΠΈ. GPU ΡΡΠ°Π½ΠΎΠ²ΡΡΡΡ ΡΡΡΠ½ΠΎΡΡΡΡ Ρ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡΠΌ, Π°ΡΡΠΈΠ±ΡΡΠ°ΠΌΠΈ ΠΈ ΠΏΡΠ°Π²ΠΈΠ»Π°ΠΌΠΈ Π²ΡΠ±ΠΎΡΠ°. Π ΡΡΠ°ΡΡΠ΅ Ρ ΡΠ°Π·Π±ΠΈΡΠ°Ρ ΡΡΡΡΠΎΠΉΡΡΠ²ΠΎ DRA ΠΈ ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°Ρ ΠΌΠΈΠ³ΡΠ°ΡΠΈΡ Ρ device plugin Π½Π° ΠΏΡΠΈΠΌΠ΅ΡΠ΅ ΠΊΠ»Π°ΡΡΠ΅ΡΠ° ΠΈΠ· 8 ΡΠ·Π»ΠΎΠ² Γ 8 NVIDIA H100 Π±Π΅Π· ΠΏΠΎΠ»Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°Π½ΠΈΡ ΠΌΠ°Π½ΠΈΡΠ΅ΡΡΠΎΠ². Π Π΅ΡΡ ΠΎΠ±ΡΡΡΠ½ΡΡ, ΠΏΠΎΡΠ΅ΠΌΡ ΠΌΡ Π² Deckhouse ΠΏΠΈΡΠ΅ΠΌ ΡΠ²ΠΎΠΉ DRA-Π΄ΡΠ°ΠΉΠ²Π΅Ρ. Π Π°Π·ΠΎΠ±ΡΠ°ΡΡΡΡ Ρ DRA
https://habr.com/ru/companies/flant/articles/1038000/
#gpu #kubernetes #deckhouse_kubernetes_platform #ai #ml #dra #machine_learning

Dynamic Resource Allocation β ΡΡΠΎ ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠΉ ΠΌΠ΅Ρ Π°Π½ΠΈΠ·ΠΌ Kubernetes Π΄Π»Ρ Π·Π°ΠΏΡΠΎΡΠ° ΠΈ ΡΠΎΠ²ΠΌΠ΅ΡΡΠ½ΠΎΠ³ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΡΡΡΡΠΎΠΉΡΡΠ². ΠΠ½ Π΄Π°ΡΡ ΡΠΈΠ»ΡΡΡΠ°ΡΠΈΡ ΠΏΠΎ Π°ΡΡΠΈΠ±ΡΡΠ°ΠΌ (CEL), ΡΠ°ΡΠΈΠ½Π³, ΡΠ΅Π½ΡΡΠ°Π»ΠΈΠ·ΠΎΠ²Π°Π½Π½ΡΠ΅ ΠΊΠ»Π°ΡΡΡ...
ΠΠ΅ΠΉΡ. Zero Bug Policy: ΠΊΠ°ΠΊ ΠΌΡ ΡΠ½ΠΈΠ·ΠΈΠ»ΠΈ Π±ΡΠΊΠ»ΠΎΠ³ Π±Π°Π³ΠΎΠ² Π² 4 ΡΠ°Π·Π° Π·Π° ΠΌΠ΅ΡΡΡ
ΠΠ°Π³ΠΈ β Π½Π΅ΠΈΠ·Π±Π΅ΠΆΠ½Π°Ρ ΡΠ°ΡΡΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ. Π ΡΡΠΎΠΉ ΡΡΠ°ΡΡΠ΅ ΡΠ°ΡΡΠΊΠ°ΠΆΡ Π½Π°Ρ ΠΎΠΏΡΡ: ΠΊΠ°ΠΊ ΠΌΡ Π²Π½Π΅Π΄ΡΠΈΠ»ΠΈ Zero Bug Policy Π² Π½Π°ΡΠ΅ΠΌ ΡΡΠ°ΡΡΠ°ΠΏΠ΅ (B2B fintech) ΠΈ Π·Π° ΠΌΠ΅ΡΡΡ ΡΠΎΠΊΡΠ°ΡΠΈΠ»ΠΈ backlog Ρ 77 Π΄ΠΎ 18 Π±Π°Π³ΠΎΠ². Π Π³Π»Π°Π²Π½ΠΎΠ΅ β ΠΊΠ°ΠΊ ΡΡΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΠ»ΠΎ ΠΊΡΠ»ΡΡΡΡΡ ΠΈ ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΡ Ρ ΠΊΠ»ΠΈΠ΅Π½ΡΠ°ΠΌΠΈ. ΠΡΠΎΡΠΈΡΠ°ΡΡ ΠΏΡΠΎ ΠΊΠ΅ΠΉΡ
https://habr.com/ru/articles/1038644/
#zerobugpolicy #react #java #zero_bug_policy #QA #quality_assurance #ΠΊΠ°ΡΠ΅ΡΡΠ²ΠΎ #ΡΡΠ°Π±ΠΈΠ»ΡΠ½ΠΎΡΡΡ #backend #machine_learning

ΠΠ°Π³ΠΈ β Π½Π΅ΠΈΠ·Π±Π΅ΠΆΠ½Π°Ρ ΡΠ°ΡΡΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ. Π ΡΡΠΎΠΉ ΡΡΠ°ΡΡΠ΅ ΡΠ°ΡΡΠΊΠ°ΠΆΡ Π½Π°Ρ ΠΎΠΏΡΡ: ΠΊΠ°ΠΊ ΠΌΡ Π²Π½Π΅Π΄ΡΠΈΠ»ΠΈ Zero Bug Policy Π² MetaMap (B2B fintech, ~200 ΡΠ΅Π»ΠΎΠ²Π΅ΠΊ Π² IT, ΡΠ°ΡΠΏΡΠ΅Π΄Π΅Π»ΡΠ½Π½Π°Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°, ΡΠΊΠΎΡΠΈΠ½Π³ Π±Π»Π°Π³ΠΎΠ½Π°Π΄Π΅ΠΆΠ½ΠΎΡΡΠΈ...