Retròpolis 2026: talleres, ayuda y creación

25 abril ; 10:30 19:00 CEST

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Asociación de Usuarios GNU/Linux de València

+34 686349160

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correo(arroba)gnulinuxvalencia.org

Escuela Técnica Superior de Ingenería Informática

Camí de Vera, s/n
València,València46022Spain
+34 963 877 200
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Añadir al calendario #charla #EndOf10 #godot #InstallParty #taller
Asociación GNU/Linux Valencia - Asociación en defensa del software libre, cultura libre, privacidad y seguridad

Asociación GNU/Linux Valencia

Just some prototyping. Everything is temporary

Controls may seem a bit weird, but it's going to be a turn based boxing game. Roguelike, or roguelite, or something like that

#gamedev #godot #blender

Some nice simple work making the audio music stack. BGM has the lowest priority, invincibility next, then drowning top.

And yes, I may have chosen some... non standard versions... of the music.

(Go check out the SiIvagunner youtoob channel if you haven't already)

#Sonic #Screenshotsaturday #Godot #GameDev

After months of being away from the computer, I have spent this weekend working on the monkey game again.

I added some particle effects to the player character, and then I started working on a system to play different particles based on which surface the character is.

#godot #gamedev #godotengine #indiedev

Working on a custom animation engine #Blendalot for #Godot. Blend tree evaluation runtime and editing okay for now so currently I'm focusing on the state machine editor. As of today I can create messy state machine graphs! Rejoice! #screenshotsaturday

My game Trash Fortress being played at my first convention showcase <3

#godot #indiegames #indiedev

Here is the result with MSAA 4x, alpha-to-coverage (which effectively allows order-independent transparency), and various tweaks.

I think it works well enough for now. I'll just try to add more variety in the grass meshes and textures, and then I'll probably try to add trees.

#GameDev #Godot

I just released STF v0.1.0!
It is a modular 3d file-format, intended for game-dev uses.

It now supports IK between Blender, Unity and Godot!

I just wanted to create a short presentation video for it, and I am already at 1500 words -.-
Coming soon I guess.

Learn more about STF at https://docs.stfform.at

#b3d #blender3d #madewithunity #godot #gamedev

STF - Squirrel Transfer Format

A modular file-format for 3D assets Intended for (not only) games-development use-cases. Install STF support for: Blender Version 4.5+ Installation User Guide Unity Version 2022.3+ Installation Use...

STF Documentation
playing around with some horror idea in #godot. Materials work and lighting too. Gonna think about some basic puzzle mechanics next.