Update #3

Goblins are back! Enemy movement has been fine-tuned, and the player can finally fight back.

I’m now back to where I was before switching to turn-based — time to start making real progress again!

#GameDev #IndieDev #MadeWithGodot #RPGGame #FantasyGame #EnemyAI #CombatSystem #DevLog #IndieGame #WIP #IndieGaming

Seriously, I'm hangin' from a ledge like six feet above the guard, an' he don't see me? I actually think that's pretty realistic, but also very silly.

What 'r the silliest enemy AI traits in yer favorite video games?

(Art sampled from "Spirit World" Vol. 2 #3 by Alyssa Wong, Haining, Sebastian Cheng, Janice Chiang, Ben Abernathy, and Jessica Chen. Edits: Altered and additional dialogue and balloons.)

#comics #videogames #enemyai #stealthgames

Don't you just hate it when you're minding your own business and those pesky traffic cones start ganging up on you?

This is a new personal project of mine. A 3D platformer that will be very simple and short, but hopefully I'll be able to finish it and finally release a game of my own.
In this video we can see the first two types of enemies: cars and traffic cones. I made and animated them in Blender.

#gamedev #indiedev #indiegamedev #godot #godotengine #enemyAI #3Dplatformer #blender

PoC Prototype - day 08 [2023-08-12]
https://open.substack.com/pub/particularreality/p/poc-prototype-day-08-2023-08-12?utm_campaign=post&utm_medium=web

"There's often too much #physics in games that don't need it, and that often introduces all kinds of glitches and, sometimes, performance problems."

#ParticularReality #vrDev #gameDev #indieDev #gameai #enemyai #vr

PoC Prototype - day 08 [2023-08-12]

Enemy basics

Particular Reality DevLog