Migration to #bevyengine 0.18 done! 🐿️
🐬 ..luckily less work than expected
Migration to #bevyengine 0.18 done! 🐿️
🐬 ..luckily less work than expected
More Migrations...
✨ Updated my #rustlang macros for #bevyengine
🐿️ Added feature "0.18" for mevy_ui & mevy
🐬 ..which handles the changes to BorderRadius & LineHeight
Late to the party, but slowly migrating to #bevyengine 0.18 🦆
Already migrated my bevy_gltf fork!
I still like a #rustlang trait to configure those. 😶🌫️
https://github.com/dekirisu/bevy_gltf_trait
Because man can.
#gamedev #indiedev #screenshotsaturday #bevy #bevyengine #draculatheme #gruvbox
It's a freakin' mess, but it's moving forward.
This morning, I had no idea this would feel like such an achievement.
A bit of depth offset magic.
In the last few days, I've been fixing a few bugs, working on a new menu, and making the models and control surfaces more realistic.
We also reached 32 stars on GitHub! 🥳
https://github.com/wesfly/bevy_fs
https://codeberg.org/wesfly/bevy_fs
#Bevy #BevyEngine #Rust #DevLog #GameDev #FlightSim #Aviation
I just published bevy_fs v0.1.0! It now features:
- Automatic chunk loading
- A heads-up-display in the jet
- A little feature to rotate the sun with HJKL
.. and much more
expect bugs 😅
https://github.com/wesfly/bevy_fs/releases/
https://codeberg.org/wesfly/bevy_fs/releases/
#Bevy #BevyEngine #GameDev #Rust #FlightSim #Aviation #DevLog