Migration to #bevyengine 0.18 done! 🐿️
🐬 ..luckily less work than expected

#rustlang #gamedev

More Migrations...
✨ Updated my #rustlang macros for #bevyengine
🐿️ Added feature "0.18" for mevy_ui & mevy
🐬 ..which handles the changes to BorderRadius & LineHeight

https://github.com/dekirisu/mevy

GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax!

Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy

GitHub

Late to the party, but slowly migrating to #bevyengine 0.18 🦆

Already migrated my bevy_gltf fork!
I still like a #rustlang trait to configure those. 😶‍🌫️
https://github.com/dekirisu/bevy_gltf_trait

GitHub - dekirisu/bevy_gltf_trait: Customizable Bevy Engine GLTF loading through a trait

Customizable Bevy Engine GLTF loading through a trait - dekirisu/bevy_gltf_trait

GitHub

It's a freakin' mess, but it's moving forward.

#gamedev #indiedev #screenshotsaturday #bevy #bevyengine

This morning, I had no idea this would feel like such an achievement.

#gamedev #indiedev #bevy #bevyengine #github

2/ Bevy has a delightful design for its render layers—that are not commingled with physics collider masks. Entities may be in multiple layers—thank the devs! By default it has 64 render layers. That's what you'd expect for choosing u64 instead of u32, but that SmallVec adds a lot of flexibility. By default it will use one u64 on the stack, which is nice and performant, but if necessary, it can store however many u64s you need on the heap. Use 128 layers if you need to. #bevyengine #gamedev

In the last few days, I've been fixing a few bugs, working on a new menu, and making the models and control surfaces more realistic.

We also reached 32 stars on GitHub! 🥳

https://github.com/wesfly/bevy_fs
https://codeberg.org/wesfly/bevy_fs

#Bevy #BevyEngine #Rust #DevLog #GameDev #FlightSim #Aviation

I just published bevy_fs v0.1.0! It now features:
- Automatic chunk loading
- A heads-up-display in the jet
- A little feature to rotate the sun with HJKL
.. and much more

expect bugs 😅

https://github.com/wesfly/bevy_fs/releases/
https://codeberg.org/wesfly/bevy_fs/releases/

#Bevy #BevyEngine #GameDev #Rust #FlightSim #Aviation #DevLog