I want to write more in the coming year so I made efforts to start a bit early. Mostly writing about some of my software engineering learnings I make throughout the year.

Check out my post here:

https://celioreyes.com/blog/accessing-crate-documentation-offline/

#rust #rustlang #bevyengine #documentation #blogging

Accessing crate documentation offline :: Celio Reyes — Crafting great experiences

I recently started learning Rust by diving into using the Bevy Engine to make a game (check out my dev logs here if you’re interested). I came around a problem when on a trip and not having reliable Internet at all times. I couldn’t access documentation for Bevy or Rust! 😱 I thought to myself, I need to find a way to look up documentation offline when I travel back to the Mexico and know I won’t have reliable internet.

I was able to finally get this dang animation working cleanly within a few minutes of changing over to bevy_tweening from bevy_tween. I just love how cleanly it switches out airplanes. I'm thinking of adding a scale and alpha tween so it looks like it's flying in and out instead of just linear motion.

#bevy #bevyengine

After a rewrite of the input system, the button controls work again, but I don't recommend playing flight simulators with keyboard.

https://codeberg.org/wesfly/bevy-fs/

#bevy #bevyengine #gamedev #rust

bevy-fs

bevy-fs

Codeberg.org

This describes the whole coding situation quite accurately.

#gamedev #bevy #bevyengine #rust

i am starting to understand the entity, component, and system paradigm used in Bevy. i will make a little platformer tomorrow, i already have basic movement figured out, just have to setup the camera to move with the player and add collisions. sprites are for... later =w=

current goal: generate a 3d chunk of voxels procedurally using perlin noise

#bevyengine #bevy #gamedev #programming #entitycomponentsystem #rustlang #rustgamedev

I updated the model to something new and more detailed. Additionally, it now has a camera reset logic and it's optimised in the debug configuration.
https://codeberg.org/wesfly/bevy-fs

#gamedev #devlog #bevy #bevyengine #rust #3d

My tiny flight simulator now features an orbit camera!

https://codeberg.org/wesfly/bevy-fs

#gamedev #game #3d #bevy #bevyengine

Been working on learning Rust by working on a small Bevy game. So I did what every sane developer would. I blogged about it! Check it out if you want to follow along

(It's more about the process than getting technical)

#rust #rustlang #gamedev #indiedev #bevyengine

https://axolotlgamesstudio.itch.io/blog/devlog/1149476/hello-bevy

Hello Bevy! - Blog by Axolotl Games

Welcome back! I've been working on a project inspired by Kingdom , using the Bevy Engine . It is both my first Bevy project and my first Rust project so it has been a LEARNING experience. I don't have...

itch.io

I haven't posted a game update in a while because I went off and decided I needed a better steering library for agents. So I wrote the one I wanted. Now I need to get back to game dev, so I'm putting off writing better docs and polish. You can find it at:

- https://crates.io/crates/bevy-steering
- https://github.com/crestonbunch/bevy-steering

#gamedev #indiedev #bevyengine

New version. bevy_old_tv_shader

An "old TV" post-processing effect, updated for Bevy 0.16 and Bevy 0.17.

https://crates.io/crates/bevy_old_tv_shader #bevyengine #gamedev