Migration to #bevyengine 0.18 done! πΏοΈ
π¬ ..luckily less work than expected
π§ on nixOS w/ sway
π¦ animates things w/o routine
| Website | https://dekirisu.com/ |
| GitHub | https://github.com/dekirisu |
| Discord Server | https://discord.gg/G2RmYPmM6b |
| Website | https://dekirisu.com/ |
| GitHub | https://github.com/dekirisu |
| Discord Server | https://discord.gg/G2RmYPmM6b |
Migration to #bevyengine 0.18 done! πΏοΈ
π¬ ..luckily less work than expected
More Migrations...
β¨ Updated my #rustlang macros for #bevyengine
πΏοΈ Added feature "0.18" for mevy_ui & mevy
π¬ ..which handles the changes to BorderRadius & LineHeight
Late to the party, but slowly migrating to #bevyengine 0.18 π¦
Already migrated my bevy_gltf fork!
I still like a #rustlang trait to configure those. πΆβπ«οΈ
https://github.com/dekirisu/bevy_gltf_trait
How many devices have you tried #XFCE on in total? π€
Rustup 1.29.0 has been released! π¦
Rustup, the tool for installing and updating Rust, will now download files concurrently and unpack them in parallel, which makes updating Rust much faster. β¨
See the blog post for all the changes to rustup: https://blog.rust-lang.org/2026/03/12/Rustup-1.29.0/
I can't really focus on #rustlang / bevy development atm, due to some issues - e.g. throwing job applications around, that seemingly land in 'the void'. πΆ
Just so u know why there were no updates the past months. π«
Random question, but I wondered:
Do you use CAPSLOCK on a physical keyboard? 
Rust 1.93.1 has been released.
This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target.
See the blog post for details: https://blog.rust-lang.org/2026/02/12/Rust-1.93.1/