Martin[TrollPurse]

@marty_TrollPurse@mastodon.gamedev.place
61 Followers
46 Following
558 Posts
Day Job: Delivery Lead - API Transformation @ NM. I specialize in cloud native platforms. Video games, all the n-tech, 3x AWS certified and tech lead. opinions mine. GraphQL is bae.
Professional Websitehttps://hollstein.dev
Gameshttps://trollpurse.itch.io
GitHubhttps://github.com/hollsteinm
LinkedInhttps://www.linkedin.com/in/martin-hollstein

It has BEEN A WHILE people. Life got busy and job changes, and rEsPoNsIbIlItY and what not. But I did manage to release Reasonable Planning AI!!!!! ๐ŸŽ‰

https://www.fab.com/listings/dd0fadd5-172c-4938-ae9c-be527eab8b09

#unrealengine #gamedev #artificialintelligence #ai

โญ๏ธ I know it isnโ€™t everything, but I never imagined it would gain traction. As am extrinsic motivated person, I am going to leap for joy when I hit 100 ๐Ÿ˜Š #unrealengine #UE5 #ue #ai #gamedev

I was on the G2B (Guys, Games, and Beer) podcast talking about Excalibur.js!

Check it out we dive deep into Excalibur!

https://www.youtube.com/watch?v=SqIHqCPBqfU

#gamedev #typescript #javascript #excaliburjs

G2B Interviews: Erik Talks Excalibur.JS: Open Source Game Development

YouTube

Newest PR for Reasonable Planning AI has two new features:
- The ability to configure a data driven way to copy game state to system state.
- Define state types at the component level.

Check out the changes here: https://github.com/hollsteinm/ReasonablePlanningAI/pull/5

This PR will set the state for some state memory optimizations and an exciting new method of test node equality of states within a Planner. More to come! Star โญ and follow the project to stay up to date.

#unrealengine #ai #gamedev

[BREAKING CHANGE]: State Refactor to use structs and property bindings by hollsteinm ยท Pull Request #5 ยท hollsteinm/ReasonablePlanningAI

This change fundamentally changes the strategy for configuring the transfer of state within the RPAI system. It should maintain backwards compatibility for this iteration. The state type is now de...

GitHub

VFX in widget, plugin Niagara UI Renderer for Unreal Engine

I created a Scratch Module, which checks the particle index against the number of open artifacts in the detective gameplay. Found objects in the effect will be shown in a different color

#gamedev #vfx #UnrealEngine5 #UnrealEngine #indiedev #ue5

I open sourced a new Swift Package.

๐—š๐—ฎ๐—บ๐—ฒ๐—–๐—ผ๐—ป๐˜๐—ฟ๐—ผ๐—น๐—น๐—ฒ๐—ฟ๐—ž๐—ถ๐˜
GameControllerKit is a Swift package that makes it easy to work with game controllers on iOS, macOS, and tvOS. It provides a simple API to connect to game controllers, read input from them, and control their lights and haptics.

https://github.com/0xWDG/GameControllerKit

#Swiftlang #game #macos #swift #ios #gamedev #games #gaming #tvos #controller #xbox #switch #playstation #spm #dualshock #stadia #swiftlang #dualsense #oss #nintendoswitch #swift

GitHub - 0xWDG/GameControllerKit: GameControllerKit is a Swift package that makes it easy to work with game controllers on iOS, macOS, and tvOS. It provides a simple API to connect to game controllers, read input from them, and control their lights and haptics.

GameControllerKit is a Swift package that makes it easy to work with game controllers on iOS, macOS, and tvOS. It provides a simple API to connect to game controllers, read input from them, and con...

GitHub
I never thought a project of mine out in the open would ever get the reach Reasonable Planning AI. 90 stars and 22 forks. Supposedly at 100 stars the wiki gets indexed. I hope so! Soon it will have loads of behavior design patterns. #gamedev #unrealengine
I wrote a thing...
"10 years of Dear ImGui" (long post) ๐ŸŽ‰
https://github.com/ocornut/imgui/issues/7892
10 years of Dear ImGui (long post) ยท Issue #7892 ยท ocornut/imgui

10 years of Dear ImGui ๐ŸŽ‰ On August 11, 2014, I published v1.00 of Dear ImGui on GitHub. I thought I would take the occasion to reflect about it, share some data points and stories, and generally th...

GitHub

Hey Mastodon, let's make an #introduction!

I'm a pro #gamedev (except recently laid off - restructuring), an amateur musician and a DnD DM - among other things.

In the past 4 years I worked at the same place as a:
* Video Game Producer + Release Manager.
* QA Lead/Manager
* Started as QA Tester.

Now I am strongly considering the #indiedev route. Currently working on a hobby project with a tiny team.

Hope I can provide you some useful or entertaining insights or posts about all the above^

#UnrealEngine tip:
When you have multiple nodes selected in a blueprint, the blueprint node snapping will always snap to the node underneath your mouse.
This means that if you're having trouble getting a group of nodes to be where you want, grabbing a node with a different size will change where the snap point is and lets you line things up better.
#UE5 #gamedev #gamedevelopment #unreal