Jacques

@happyhippie
89 Followers
15 Following
62 Posts
Horrifying reality check on what GenAI is doing to the internet and search engines: Generative AI is a Parasitic Cancer https://youtu.be/-opBifFfsMY?si=y2_T-E8iCSV05_eS
Generative AI is a Parasitic Cancer

YouTube
My friend @ThisIsDarkDax just posted an awesome video on how he recreated the AI of Mr. X from Resident Evil 2 using a Behaviour Tree system, check it out! https://youtu.be/6pg5opPhGF4?si=wGz0hLDmfpIX37Gd
#gamedev #indiedev #AI #softwaredevelopment #unity #ResidentEvil #residentevil2remake
I Made Mr X's AI from Resident Evil 2 Remake

YouTube

I think Bevy is a strong choice (Tiny Glade, etc are using it or pieces of it well) but asking a Unity dev to switch from C# to Rust, and from GUI to no-GUI, and from node graphs (or hlsl) to wgsl, etc seems like it means Bevy isn't enough of a replacement for Unity to be a drop-in suggestion.

Bevy seems like a different approach right now. A valid approach to be sure but significantly different from using Unity.

I'm currently playing around with the #Bevy engine, and I'm really impressed by their #RustLang generics black magic.

For example:
You need some additional component in your system? Just add it to the function signature, it magically works.

I haven't had this much fun working with a game engine in a very long time.

#gamedev

added some new muzzle flash effects along with static turrets to my little space shooter prototype

#rust #gamedev #macroquad

So, big news yesterday. I'm appalled at the impact this will have on the #Unity ecosystem, and #gamedev at large. There's just no way this can lead to anything good for anyone.

#GodotEngine is getting a lot of positive attention in reaction, so I want to address a few things. 🧵

Reminder that availability & porting of any open-source engine to consoles is only less evident because consoles manufacturers decided their _API_ was sacred & unique & under NDA. First console manufacturer who opens up will see 100+ custom engines avail within a month.

Taking a victory lap on today's hobby hacking game dev progress. Camera control! The camera now follows the player, but not beyond the extent of the tilemap.

#BevyEngine

After almost two years since part 3, I finished part 4 of the Extreme Bevy tutorial series. The series is about making a p2p rolllback web game with Bevy, GGRS and Matchbox.

Part 4 explains how to use states in a rollback safe way, and how to add a simple ui for scores

https://johanhelsing.studio/posts/extreme-bevy-4

#rustlang #gamedev #bevyengine #matchbox #ggrs

Extreme Bevy 4: Keeping score

In this part, we’ll be implementing respawning and adding a simple UI for keeping track of score.

Johan Helsing Studio