Reminder that availability & porting of any open-source engine to consoles is only less evident because consoles manufacturers decided their _API_ was sacred & unique & under NDA. First console manufacturer who opens up will see 100+ custom engines avail within a month.
@ocornut there are a few that we have to request access by proving we're a console dev, like SDL etc, but API opening up would be awesome for opening up all of these engines to public.
@ocornut even getting a contact and moving in this direction is hard (besides technical difficulties). But in @defold we are moving forward and already support Nintendo Switch and PlayStation 4, PS5 is coming and I hope Xbox next year.
@agulev @ocornut @defold
It's really only hard because companies decide that it's hard. Or in some cases maybe also because of third party NDAs or technologies that a company can't open up by themselves. But ultimately it still is driven by the people companies in the first place.
I mean ... I know that it's difficult but I am also not a fan of stating these things like it's an unmoveable law of nature or something. Companies decide to make things closed and they can also change it.

@ocornut

One more reason the #SteamDeck is so important as a way to open up the whole space.

@ocornut luckily most game consoles have been opened for homebrew development
@ocornut Some of the Xbox GDK is open source now on GitHub. (I think just the “GDKX” graphics part is under NDA). And SDL now supports GDK. Maybe other framework/engines too.
@ocornut Technically, I think that would have been Atari for the VCS, but they couldn’t seem to support their own system.
@ocornut Welcome to Steam Deck, I guess...
@ocornut technically the AppleTV is a console with an open API. To bolster your point, I do think there are a ton of open source game engines that support it, too.