Rémi Verschelde

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@godotengine project maintainer & co-founder at W4 Games (he/him).

Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.

Mostly active on Bluesky currently, but I lurk here occasionally.

Pronounshe/him
Languages🇬🇧 🇫🇷 🇩🇰 🇩🇪
Blueskyhttps://bsky.app/profile/akien.bsky.social
GitHubhttps://github.com/akien-mga
And our Godot XR Community game jam has started, the theme this time round is "rewind!". Happy jamming everyone!

Since #GodotEngine's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor:

https://github.com/godotengine/godot/pull/117376

Maintenance OF maintenance? Is such a thing even possible!?

Indeed, as we're well into development for our second #GodotEngine 4.6 maintenance release! Check out the newest fixes for yourself in our 4.6.2 Release Candidate:

https://godotengine.org/article/release-candidate-godot-4-6-2-rc-1/

Release candidate: Godot 4.6.2 RC 1 – Godot Engine

Maintenance of maintenance? Is such a thing even possible!?

Godot Engine

We are looking for volunteers to bring the community together to celebrate GodotCon 2026 in Amsterdam.

Want to help? 👉 https://docs.google.com/forms/d/1iW7ng8mHutrhYHyil3vDkcqR1SxRYrELJXqR7nQJMNQ/

Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with the new Modern theme, flexible docks, and dozens of quality of life improvements. Plus major upgrades: Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games. #GodotEngine #Godot

https://godotengine.org/releases/4.6/

Godot 4.6 Release: It's all about your flow

With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

So, yes, I added a "fairies" object (also responding to singular, "fairy"), just so that I could reprimand the player attempting to interact with fairies.

This game will never be finished ^^'

Still wishlist it, though.

#gamedev #indiedev #indiegame #indie #games #gaming

So I just wanted to add a reponse, in a location, to a player's attempt to go up.

I've been careless and wrote "You'd need wings to go in this direction."

Do you see the trap for the implementor? If you know our standards for parser-based interation, you will.

Yeah, now the player might want to interact with these absent wings. So I added an object that always says "This is not a fairy tale.". Oops, I did it again. Some players will go look for fairies now.

#gamedev #indiedev #indiegame

1/n

At last, #GodotEngine 4.6 arrives at the Release Candidate stage!

A new editor theme, inverse kinematics, standalone library support, and more await in this production-ready build 🚀

Help us get it over the finish line with one final round of testing:

https://godotengine.org/article/release-candidate-godot-4-6-rc-1/

Release candidate: Godot 4.6 RC 1 – Godot Engine

With a stable release just around the corner, join us for one last round of testing!

Godot Engine
This is pretty broad but thank you every open source developer who makes my computer awesome
I wrote another blog post. Look at this graph! https://coppolaemilio.com/entries/tech-is-opt-in/
Tech is opt-in

Entire youtube channels, blogs, and talks about what was released yesterday. A whole internet about comparing benchmarking and analyzing every new product. Discussions in forums, and social media, comparisons between brands, people taking sides. It is honestly exhausting.

Emi's Blog