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1990s body-horror management sim.

You're a broke ex-warehouse worker. Buy alien corpses off the black market, harvest the good organs at a basement autopsy table, and sell to rival factions. Bank the money across a 30-day campaign while keeping the heat off your back.

Small team (4) building in public. Steam page live, wishlists welcome.

Steamhttps://store.steampowered.com/app/4580200/Donor_Zero/
Discordhttps://discord.gg/4AS2ZUM2hf
StatusIn development
Team4 devs
STOCKWATCH: ten freezer slots. No eleventh. The crate keeps arriving anyway.
Manage inventory or let the basement decide for you.
#DonorZero #horrorgame #indiegame #MadeWithGodot

You're broke. The van outside is new. There's an alien on your autopsy table and 30 days to turn it into rent.

A 1990s body-horror management sim. Harvest the good parts, sell to factions, keep the heat off.

New teaser. Wishlist on Steam:
store.steampowered.com/app/4580200/Donor_Zero/

#DonorZero #WishlistWednesday #indiedev #horrorgames

Freshly Squeezed Progress Report: New Title Screen | GBGames

GBGames | Encouraging curiosity and supporting creativity

Incredible 🚀 SpaceDeck X by muffinman has landed on the arcade machine at Blast Galaxy in Amsterdam!

Drop by and play it over the next two months. Or try it on itch now, and get notified when it launches on Steam.

👉 https://spacedeck.muffinman.io

#gamedev #indiedev #arcade #kaplayjs

One shared field moved 10,000 agents in Godot at a 5 ms frame, 0% over the 16.6 ms budget. 20,000 at 9.5 ms. Measured, pure GDScript, on an 8-year-old desktop.
https://vav-labs.com/blog/moving-10000-agents-in-godot/
video : https://youtu.be/4I9pNktBq1M
#GodotEngine #gamedev #IndieDev
Godot Pathfinding Slow? 10,000 Agents, No Frame Spike | Vav Labs

Godot pathfinding slow with many agents? A Godot 4.6 benchmark: one shared field holds 10,000 at a 5 ms median frame where per-agent queries collapse at 500.

Vav Labs
KROMAPUNK (@[email protected])

Attached: 1 image More progress on my necropolis environment, it's really starting to take shape now. All that's left is some texturing and final details. #screenshotsaturday #gamedev #indiegame

Gamedev Mastodon

It is very much not Saturday anymore but here is progress anyways.

My friends gave some feedback on my builds from last week so I've been improving the UI. Added a reticle when hovering over couriers that shows an info box about the courier now. Hopefully will remove some of the guesswork behind what to write in the policies. The box is unfortunately glitchy as heck right now.

#godot #gamedev #screenshotSaturday

Gave the Donor Zero Steam page a proper overhaul today. Rewrote the short description and the entire about section, added gameplay videos in about showing the game in motion, and dropped in header images to give the page structure and style. No new art or trailer, just making what is there read and look right. Page: store.steampowered.com/app/4580200/Donor_Zero/?utm_source=mastodon&utm_medium=social&utm_campaign=donorzero #DonorZero #gamedev #indiedev
Galactic Workers of the Worlds Unite! Neofeud 2 is a #retro 90's-style game where an ex-robo-marine and a rebel hacker struggle against an empire on its last legs. Coming soon to #Steam !
Featuring @noncompetemedia as Android labor organizer!
Steam: https://store.steampowered.com/app/4611140/Neofeud_2/
Itch: https://silverspook.itch.io/neofeud2
#gamedev #indiedev #visualnovel #art #artist #indiegame #cyberpunk #Noai #scifiart #humanmade #retrogame
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