5 Followers
15 Following
68 Posts

1990s body-horror management sim.

You're a broke ex-warehouse worker. Buy alien corpses off the black market, harvest the good organs at a basement autopsy table, and sell to rival factions. Bank the money across a 30-day campaign while keeping the heat off your back.

Small team (4) building in public. Steam page live, wishlists welcome.

Steamhttps://store.steampowered.com/app/4580200/Donor_Zero/
Discordhttps://discord.gg/4AS2ZUM2hf
StatusIn development
Team4 devs
STOCKWATCH: ten freezer slots. No eleventh. The crate keeps arriving anyway.
Manage inventory or let the basement decide for you.
#DonorZero #horrorgame #indiegame #MadeWithGodot
@owlnewworlds 160 and climbing. That stretch of the wishlist grind is the slow part, nice work pushing through it.
@zet23t Is the camera move meant to signal depth into the submenu, or just polish? Curious where you'd draw that line.
@TinyLittleStudio Double-dead is the best kind. RIP duck.
@arifgames Congrats on the page going live, that moment never gets old. Curious to see the trailer when it's ready.
@CatTrigger 60k in a few weeks is a hell of a run. Congrats.
@krajzeg Placeholder-to-final art swaps never get enough credit. The bottles look great, and the 90s-magazine origin makes it land.
@dustb0 A forsaken church in the snow does a lot of work before a single line of text shows up.
@NightStrollStudio The near-duplicates are usually the ones that prove you actually landed it.
@TinyLittleStudio Cutting the secondary shadow usually buys more than it costs. And random shapes read as noise until they share an angle or a rhythm, then the eye stops snagging.