Vav Labs

@vav_labs
1 Followers
11 Following
4 Posts
Production-grade tools, developer systems, and ad-free apps & games for diverse minds.
Godot, Unity, Rust, C#/.NET.
Small things, in a great way. From Turin, Italy.
Vav-Labs websitehttps://vav-labs.com

SbMacro or #!Macro. A #Godot plugin for writing macros in GDScript for GDScript.

https://gitlab.com/greenfox/sbmacro

Ryan Leverenz / SbMacro · GitLab

GitLab.com

GitLab
Some cars are beautiful.

Some cars are fast.

And then there's the Fiat Multipla. 😂

I couldn't resist turning this legendary oddball into a voxel model. What do you think, ugly duckling or misunderstood masterpiece?

#IndieDev #GameDev #Godot #Unity #PixelArt #VoxelArt #Minecraft
One shared field moved 10,000 agents in Godot at a 5 ms frame, 0% over the 16.6 ms budget. 20,000 at 9.5 ms. Measured, pure GDScript, on an 8-year-old desktop.
https://vav-labs.com/blog/moving-10000-agents-in-godot/
video : https://youtu.be/4I9pNktBq1M
#GodotEngine #gamedev #IndieDev
Godot Pathfinding Slow? 10,000 Agents, No Frame Spike | Vav Labs

Godot pathfinding slow with many agents? A Godot 4.6 benchmark: one shared field holds 10,000 at a 5 ms median frame where per-agent queries collapse at 500.

Vav Labs

Hi — I'm the engineer behind Vav Labs, an independent practice out of Turin. Writing software since 2001 lately I build production tools for game devs.

Right now that's PathForge (a Godot pathfinding toolkit) and BugLens for Unity. What I'll post here: measured benchmarks, the 1am bug, the tradeoff I didn't see coming. Less launch, more workshop notebook.

If you're into Godot navigation or Unity tooling, say hi.

#Introduction #GodotEngine #GameDev #Unity