One shared field moved 10,000 agents in Godot at a 5 ms frame, 0% over the 16.6 ms budget. 20,000 at 9.5 ms. Measured, pure GDScript, on an 8-year-old desktop.
https://vav-labs.com/blog/moving-10000-agents-in-godot/
video : https://youtu.be/4I9pNktBq1M
#GodotEngine #gamedev #IndieDev
Godot Pathfinding Slow? 10,000 Agents, No Frame Spike | Vav Labs

Godot pathfinding slow with many agents? A Godot 4.6 benchmark: one shared field holds 10,000 at a 5 ms median frame where per-agent queries collapse at 500.

Vav Labs
@vav_labs 10k at 5ms in pure GDScript is wild. Is the shared field a flow field you're sampling, or something else under the hood?