@wyatt Are you thinking of WebRender, which shipped in Firefox 91 for desktop Linux and Firefox 92 for Windows?
https://wiki.mozilla.org/Platform/GFX/WebRender_Where

#firefox #webrender

Platform/GFX/WebRender Where - MozillaWiki

Servo 0.0.1 is here, the first standalone release of the Rust-based browser engine. It matches the Oct 19 nightly with extra testing and now ships builds for Linux, Android, macOS (Apple Silicon), and Windows. A small but real step forward.

https://dropletdrift.com/servo-0-0-1-is-here-the-first-standalone-release-of-the-rust-based-browser-engine/

#Servo #RustLang #BrowserEngine #OpenSource #WebDev #WebTech #Linux #Android #macOS #Windows #AppleSilicon #ParallelRendering #Multithreaded #WebRender #DOM #Performance #SoftwareRelease #TechNews #Mozilla #Developers

Servo 0.0.1 is here, the first standalone release of the Rust-based browser engine - DropletDrift

Here’s the kind of news that makes me grin more than it probably should. Servo just shipped its first proper standalone release. Version 0.0.1 landed on October 20, 2025, and while the tag number is modest, the moment feels big. The release notes say this build is equivalent to the October 19 nightly with extra

DropletDrift
Firefox 132: più privacy e prestazioni migliorate

Firefox 132 offre più privacy, sicurezza e prestazioni grazie a nuove funzioni come la protezione anti-tracciamento e la renderizzazione WebRender.Mozilla

CeoTech
Huh
So I went through all that trouble finding out how to get a #fbx (without using #Blender or #CATS plugin - despite how good it may be)

to realize:

#Sketchfab has:
* limited uploads
* displays #static models (not sure if I could embed an #animation
* sigh

Srsly ?

My own #webrender split off can do more than that
https://alceawis.de/mmdlatest.html

What a waste of time  
BLEH !

#DisappontedAo

The processin on #sketchfab takes forever too.
Are they struggling with my #pmx / #mmd ik bone names ? 
Hehe #mmd #webrender works Perfect on #ios 17

(But some Elements render weird in my Site and I think #apple still forces #safari #webkit on #devs …)
🌗 提升WebRender的紋理圖集分配-像素數達800萬且在WebRender中改善紋理圖集分配
➤ 在WebRender中改善紋理圖集分配的方法
https://nical.github.io/posts/etagere.html
這篇文章探討瞭如何在WebRender中改善紋理圖集的分配,以提高GPU效率。作者介紹了紋理圖集分配受限於固定資源集的批次規則,並將主要關注於紋理圖集分配演算法的細節。文章還提到了guillotiere crate的開發過程,以及如何使用SVG格式視覺化程式狀態。文章最後介紹了作者在Rust生態系統中使用rust crate的便利性。
+ 這篇文章詳細解釋了紋理圖集分配的原理和過程,很有幫助!
+ 我對使用SVG來視覺化程式狀態感到興趣,這是一個很好的想法!
#WebRender #紋理圖集 #分配算法
Eight million pixels and counting – Improving texture atlas allocation in WebRender

Posts and writings by Nical

GPU acceleration isn't always faster. Wayland is supposed to be faster because it utilises the GPU. Well, Firefox had the same idea with WebRender. Now, when I scroll on my poor laptop's Intel HD 4000, both Firefox and Wayland are fighting over GPU resources resulting in less FPS compared to X11. The CPU is almost idle. 😅

#linux #wayland #firefox #webrender #intel #gpu #x11 #performance

🌗 GitHub - emacs-ng/emacs-ng: Emacs的新方法-包括TypeScript、線程、異步I/O和WebRender
➤ GitHub上的Emacs-ng項目提供了一種新的Emacs方法,包括TypeScript、線程、異步I/O和WebRender等功能
https://github.com/emacs-ng/emacs-ng
這是一個關於GitHub上的Emacs-ng項目的介紹,該項目提供了一個新的Emacs方法,包括TypeScript、線程、異步I/O和WebRender等功能。
+ 這個新的Emacs項目聽起來很有趣,我想試試看。
+ TypeScript和線程功能將大大提升Emacs的效能和靈活性。
#GitHub #Emacs #TypeScript #線程 #異步I/O #WebRender
GitHub - emacs-ng/emacs-ng: A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.

A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender. - GitHub - emacs-ng/emacs-ng: A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.

GitHub

And yes, this is still all just to compile #Mesa so I can debug it in #GDB and figure out why #Firefox' #WebRender causes those funky artifacts on #Freedreno (#Adreno 306, #MSM8916)

I have no idea what I am doing, really. If anyone has some secret #GPU knowledge, get in touch! 📐

Maybe @mozilla or some of the great @thunderbird people? 🙏 Can't hurt to ask, right?

Aujourd'hui je me suis amusé à faire des petites apps avec #rust #druid et #relm4 . C'était fun mais les interfaces proposées pour #rust sont quand même assez rudimentaires . Les #webrender semblent permettre plus de choses mais j'aurais l'impression de faire des apps #electron et c'est pas mon style .