Too short; had to read too much

The incident management system has a nice feature where when changes happen on a ticket, it puts something in a notification pull down where I can easily go to see what’s new. My only problem is the listing basically says “Follow Update – CMP-INC1…” for everything. There’s no way to tell what it’s an update about unless I click on it. So, I have to click on all of them, which is usually a dozen at a time just to see what they are. And, the way the vendor coded it, there’s no way to open them in tabs. So, I have to click on the first one, review, open the list, click on the next one, repeat, until I’ve reviewed them all. Thankfully, as I click on them they color changes, so I can tell which I’ve already seen.

It feels like a lot to go through them. It feels inefficient to not be able to tell which incident I am checking before I click. And, the design makes me have to check them the most inefficient way possible.

#clicking #ticket #tsHtrtm #userInterface

Today i added paging to the help in my game, because I filled the old one.

With some feedback i ended up with tabs. I'm preatty happy i got the feedback, because i think it made the menu much better 🙂

Any improvment ideas?

#gamedev #userinterface #UI #UIdesign

The inconsistency of Tahoe’s design

I even collected them all together, so the absurdity of the situation is more obvious.


It’s hard to justify Tahoe icons @ tonsky.me

Oh how the mighty have fallen.

I recommend reading the whole post. It’s an opus to how Tahoe UX design is an utter denunciation of the Macintosh Human Interface Guidelines – once considered to be the gospel of how interface design must be done.

I know it’s beating a dead horse at this point

I know it’s beating a dead horse at this point. Tahoe is a complete disgrace when it comes to user interface design. I don’t want to conflate this as denouncing Liquid Glass – although I still have issues with it. It’s how Tahoe is the worst implementation of it to the point where Mac OS isn’t what it is supposed to be.

Anyway, here’s to hoping all the changes with the leadership is all going to bear fruit sometime soon.

I’ve also realized that I might skip a mac OS version for the first time ever, esp now that I’ve successfully reverted my Mac back to Sequoia.

#apple #hig #humanInterfaceGuidelines #macOs #userInterface #ux
Ultimate Gamepad Cursor | Input Management | Unity Asset Store

Get the Ultimate Gamepad Cursor package from Tank & Healer Studio and speed up your game development process. Find this & other Input Management options on the Unity Asset Store.

Buttons, Levers, Switches - Scifi | 3D Props | Unity Asset Store

Elevate your workflow with the Buttons, Levers, Switches - Scifi asset from BigBlit Assets. Find this & other Props options on the Unity Asset Store.

Terry Godier's fantastic article last week introduced us to the term 'phantom obligation' and reiterated something I've been saying for years: that 'RSS zero', unlike 'inbox zero', is not an admirable goal. And that reminded me to share with you how I personally make my FreshRSS installation feel more like a tool that serves me, not the other way around.
Read more: https://danq.me/2026/02/06/phantom-obligation-vs-freshrss/

#article #css #freshrss #rss #userInterface

Reducing Phantom Obligation in FreshRSS

Terry Godier's fantastic article last week introduced us to the term 'phantom obligation' and reiterated something I've been saying for years: that 'RSS zero', unlike 'inbox zero', is not an admirable goal. And that reminded me to share with you how I personally make my FreshRSS installation feel more like a tool that serves me, not the other way around.

Dan Q

" #LibreOffice's focus on dependability, interoperability and its unflinching advocacy for the use and adoption of #OpenSource source and open standards is, to me, more of an appealing ‘feature’ than any #userinterface trend or having AI agents hallucinating in the margins."

https://www.omgubuntu.co.uk/2026/02/libreoffice-26-2-new-features

Make buttons grow and shrink when the mouse moves over them with tkinter in Python

https://rodstephensbooks.com/pop_buttons.html

#Python #UserInterface #Tkinter