The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown
The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.








