"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun

Как проходят реальные рабочие встречи в геймдеве (с примерами)

Записал кусок живой рабочей встречи по игровому проекту. Без постановы — обычный процесс: обсуждаем текущее состояние, проблемы и что делать дальше. Если коротко — как команда реально двигает проект, а не как это выглядит в презентациях.

https://habr.com/ru/articles/1019304/

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Как проходят реальные рабочие встречи в геймдеве (с примерами)

Анализ разработки | Как делаем Art для игры | Обновление 11 vkvideo.ru Записал кусок живой рабочей встречи по игровому проекту. Без постановы — обычный процесс: обсуждаем текущее состояние, проблемы и...

Хабр

Take-Two Axes AI Department Amid Shifting Priorities

Take-Two Interactive has closed its AI department and fired its head, Luke Dicken, before the GTA 6 launch. Find out why this happened and what it means for game development.

#TakeTwo #AI #GameDevelopment #GTAVI #Layoffs

https://newsletter.tf/take-two-closes-ai-team-before-gta-6/

Take-Two Interactive has dissolved its AI department, letting go of its Head of AI, Luke Dicken. This move comes just before the launch of Grand Theft Auto VI.

#TakeTwo #AI #GameDevelopment #GTAVI #Layoffs
https://newsletter.tf/take-two-closes-ai-team-before-gta-6/

Take-Two Closes AI Team Before GTA 6 Launch

Take-Two Interactive has closed its AI department and fired its head, Luke Dicken, before the GTA 6 launch. Find out why this happened and what it means for game development.

NewsletterTF
Addons for uMOBA | Integration | Unity Asset Store

Use the Addons for uMOBA from GameFunSPb on your next project. Find this integration tool & more on the Unity Asset Store.

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Casino Game Development Company - Developcoins

Developcoins, a leading Casino game development company offers end-to-end gaming solutions from design, animations to custom UI/UX development. Our top-rated developers build custom casino games on extensive genres like Poker, Bingo, Roulette and Blackjack.

DEMONIC CREATURES PACK | 3D Creatures | Unity Asset Store

Elevate your workflow with the DEMONIC CREATURES PACK asset from PROTOFACTOR, INC. Find this & other Creatures options on the Unity Asset Store.

Code-less Game Design Workshop: Game Development Course using Construct 2 & 3. by Stephen Gose is the featured course on Leanpub!

Link: https://leanpub.com/courses/leanpub/cgc-design-workshop

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Code-less Game Design Workshop

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Games can take different approaches to level-based skill systems, but they need to work with their core gameplay loops rather than against them.

Pokemon, Diablo 4, and Starfield are each examples that promote different types of interactions.

https://scottfinegamedesign.com/design-blog/2024/1/7/diabloxstarfield

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Modern RPGs and Skill Progression — Scott Fine Game Design

This time we’ll be taking a look at a few different RPG leveling systems, and more specifically how they relate to skills. Some light spoilers going forward for Pokemon games, Diablo 4, and Starfield.

Scott Fine Game Design
Hand Tools - Hammer | 3D Props | Unity Asset Store

Elevate your workflow with the Hand Tools - Hammer asset from Yarrawah Interactive. Find this & other Props options on the Unity Asset Store.