#Clockwiser: a Rubik's Cube flattened into 2D, plus gravity, minus mercy. You don't move individual blocks - you rotate entire sections. The twist? Some levels demand you solve them completely in your head before making your first move. Released 20 years too early for mobile, but worth revisiting now that you can skip the "unreasonable" ones.

https://www.goodolddays.net/en/game/Clockwiser-Time-is-running-out/

@metin
#Amiga
#TeamHoi

🧵 Game dev years, 6/x

Our composer Ramon Braumuller's 7-channel intro track for the 1992 Hoi Amiga game, made in our own Digital Mugician Amiga music editor.

The Amiga only had 4-channel audio via a custom chip, the other 3 channels were added via CPU power.

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

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From my game dev years (late 1980s - late 1990s)…

My 320 x 256 pixels intro picture for our 1992 Hoi platform game.

I initially made this in the Amiga's "Half-Brite" 64 colors mode, but the intro's 7-channel music took so much processing power that the image needed to be reduced to 16 colors, hence the harsh sky shades. 🥲

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

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🧵 Game dev years, 5/x

My 320 x 256 pixels intro picture for our 1992 Hoi platform game.

I initially made this in the Amiga's "Half-Brite" 64 colors mode, but the intro's 7-channel music took so much processing power that the image needed to be reduced to 16 colors, hence the harsh sky shades. 🥲

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

#TeamHoi #PixelArt #GameDev #gaming #games #game #RetroGaming #RetroComputing #retro #history #commodore #amiga #tech #design #artwork #art #artist

🧵 Game dev years, 4/x

Following Venom Wing in 1990, our next major project was an Amiga platform game called Hoi. I penned down preliminary ideas and sketches in a ruled notebook.

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From my game dev years (late 1980s - late 1990s)…

The box cover artwork for our Venom Wing Amiga game was painted by the late, great Oliver Frey. As a youngster, I was so proud to see the ad in one of my favorite game magazines at the time: Zzap 64. 🤩

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🧵 Game dev years, 3/x

Our composer Ramon Braumuller's four-channel title track for the Venom Wing Amiga game, published by Thalamus in 1990. The repeating track was made in our own SIDmon Amiga music editor.

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

#TeamHoi #chiptune #music #ElectronicMusic #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #VintageComputing #retro #history #commodore #amiga #computing #IT #tech #technology #vintage #digital #DigitalArt

🧵 Game dev years, 2/x

The box cover artwork for our Venom Wing Amiga game was painted by the late, great Oliver Frey. As a youngster, I was so proud to see the ad in one of my favorite game magazines at the time: Zzap 64. 🤩

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

#TeamHoi #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #VintageComputing #retro #history #commodore #amiga #computing #IT #tech #graphics #CGI #design #artwork #art #artist #GraphicDesign

From my game dev years (late 1980s - late 1990s)…

Our small Dutch dev team's name was initially Soft Eyes. An Amiga shooter titled Venom Wing was our first internationally distributed game, published by the British Thalamus in 1990. I made part of the graphics.

↔️ Swipe to see all pics.

Downloads and more: https://linksta.cc/@seven ➔ Team Hoi

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