Found back my quick 'n' dirty concept sketch for a small game we developed in 1992 for a 75-second CalvΓ© TV commercial and a children's TV show called Telekids.

↔️ Swipe to see the my final 16-color pixel background for the game.

The commercial featuring the game can be viewed here:

https://www.youtube.com/watch?v=Yz3hQw-OL9o

#TeamHoi #PixelArt #GameDev #gaming #games #RetroGaming #RetroComputing #RetroGames #retro #commodore #amiga #computing #tech #DigitalArt #graphics #design #art #GraphicDesign #MastoArt #FediArt

Found back my quick 'n' dirty concept sketch for a small game we developed in 1992 for a 75-second CalvΓ© TV commercial and a children's TV show called Telekids.

The 2nd pic shows my 16-color pixel background for the game.

The commercial featuring the game can be viewed here:

https://www.youtube.com/watch?v=Yz3hQw-OL9o

#TeamHoi #PixelArt #GameDev #gaming #games #RetroGaming #RetroComputing #RetroGames #retro #commodore #amiga #computing #tech #DigitalArt #graphics #design #art #GraphicDesign #MastoArt #FediArt

🧡 Game dev years, 30/30

An ad for our 1997 Windows platform game Moon Child.

Play MC online here (increase browser zoom):
https://proofofconcept.nl/portfolio/moonchild

MC downloads, music and more:
https://archive.org/details/MoonChildGame

Downloads, music etc. of our other games:
https://linksta.cc/@seven βž” Team Hoi

#TeamHoi #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #RetroTech #VintageComputing #retro #history #windows #IT #tech #CharacterDesign #design #art #GraphicDesign #MastoArt #FediArt

🧡 Game dev years, 29/x

My pixel patterns for the semi-abstract, effect-filled final world of our 1997 Windows game Moon Child.

The palette was fixed, but I made use of color-cycling for the animated effects.

If the animation is jerky, it's because the many pixel shifts in the GIF are too heavy for the browser. πŸ™‚

#TeamHoi #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #retro #amiga #windows #design #artwork #art #artist #arte #GraphicDesign #MastoArt #FediArt

🧡 Game dev years, 28/x

Moon Child's final world was a tribute to the semi-abstract "Epileptic finale" of our 1992 Hoi Amiga game, filled with special effects.

Our composer Ramon Braumuller made a fittingly energetic, high-tempo Jungle / Drum 'n' Bass style banger for MC world 4.

Turn up the volume and get ready to dance! 🀘😎

#TeamHoi #ElectronicMusic #music #techno #dance #jungle #DrumNBass #GameDev #gaming #games #RetroGaming #RetroComputing #windows #amiga #tech #DigitalArt #CreativeToots

🧡 Game dev years, 27/x

A scene from Moon Child World 3 (1997).

The game's scrolling is smooth, but I reduced the frame count for the GIF.

Check previous posts in this thread for Moon Child music tracks.

#TeamHoi #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #VintageComputing #retro #windows #IT #tech #DigitalArt #graphics #CharacterDesign #design #artwork #art #artist #arte #arts #GraphicDesign #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon

🧡 Game dev years, 26/x

Our composer Ramon Braumuller's thumping Techno track for world 3 of our 1997 Moon Child Windows game, larded with sounds from Ramon's Roland TB-303.

In this world, Moon Child flies through a futuristic fortress with a jetpack, shooting his way across enemies and obstacles.

#ElectronicMusic #music #techno #dance #windows #TeamHoi #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #RetroTech #VintageComputing #retro #history #tech #technology

🧡 Game dev years, 25/x

In World 2 of our 1997 Windows platform game Moon Child, you need to make use of upward blowing fans to float your way through parts of the level.

The game's scrolling is smooth, but I reduced the frame count for the GIF.

Downloads + more: https://linksta.cc/@seven βž” Team Hoi

#TeamHoi #PixelArt #GameDev #gaming #games #game #RetroGaming #RetroComputing #RetroGames #retro #windows #tech #IT #DigitalArt #design #artwork #art #artist #arte #GraphicDesign #MastoArt #FediArt

🧡 Game dev years, 24/x

Our composer Ramon Braumuller made a tune for the initial Amiga version of Moon Child, featuring the lyrics "It's Moon Child, oh oh oh ooh! You've got the power to be his friend!" 😁

But after reinitiating MC for Windows, we decided to leave out the second part. πŸ™‚ This is the final CD audio track for MC's title sequence.

#TeamHoi #ElectronicMusic #music #techno #dance #GameDev #gaming #games #RetroGaming #RetroComputing #windows #amiga #tech #DigitalArt #CreativeToots