From my game dev years (late 1980s - late 1990s)…

Following the 1992 release of our Hoi Amiga game, we were asked to create a custom game for a 75-second Calvé peanut butter TV commercial.

The game was also played in a children's TV show called Telekids, where kids could win their height in stacked peanut butter jars.

The image shows my 16-color game background. You controlled a character while scrolling across the rooms, dodging foes and obstacles.

#TeamHoi #PixelArt #GameDev #RetroGaming #RetroComputing #amiga #art

🧵 Game dev years, 13/x

Following the 1992 release of our Hoi Amiga game, we were asked to create a custom game for a 75-second Calvé peanut butter TV commercial.

The game was also played in a children's TV show called Telekids, where kids could win their height in stacked peanut butter jars.

The image shows my 16-color game background. You controlled a character while scrolling across the rooms, dodging foes and obstacles.

#TeamHoi #PixelArt #GameDev #RetroGaming #RetroComputing #amiga #art

🧵 Game dev years, 12/x

A demo version of our 1992 Hoi Amiga game on an Amiga Action magazine cover diskette.

The "1 meg only" notice indicated that the Dithell's Wonderland game needed 512 KB of so-called Fast RAM on top of the Amiga's default 512 KB Chip RAM. Hoi didn't need that. 🙂

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

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🧵 Game dev years, 11/x

Our 1992 Hoi Amiga game was the subject of a competition to win an Amiga 600 in the British The One magazine.

They didn't scale my graphics properly for the page layout though. 😅

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

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🧵 Game dev years, 10/x

The British Amiga Action magazine stitched together screenshots of our 1992 Amiga platform game Hoi into a partial map. 😃

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

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@compfu Thanks! Haha, yeah, I'll explain the Hoi title… 😁

First of all, "Hoi" means "Hi" in Dutch. Back in the 1980s and 1990s I used to have a cat named Mickey. When he entered my room, I always greeted him by saying "Hoi Mickey!"

As time went by, "Mickey" was left out, and the cat's name simply became "Hoi." 🙂

When I had drawn the cute green critter and showed it to our coder, he and I simultaneously said "Hoi!" And so the game title was born. 😆

#TeamHoi #GameDev #games #RetroGaming #amiga

🧵 Game dev years, 9/x

Our 1992 Amiga platform game Hoi ranked at number 2 in the charts of the British Amiga Mania magazine, above Rainbow Islands (Bubble Bobble 2) and Rick Dangerous.

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

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From my game dev years (late 1980s - late 1990s)…

A review of our 1992 Amiga platform game Hoi in the British The One magazine.

The US publisher of Hoi ripped us off, but reading a review with a 90% score in one of my favorite game magazines was cathartic.

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

#TeamHoi #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #retro #history #magazine #commodore #amiga #tech #vintage #DigitalArt #design #UK #art #IT #GraphicDesign #MastoArt

🧵 Game dev years, 8/x

A review of our 1992 Amiga platform game Hoi in the British The One magazine.

The US publisher of Hoi ripped us off, but reading a review with a 90% score in one of my favorite game magazines was cathartic.

Downloads + more: https://linksta.cc/@seven ➔ Team Hoi

#TeamHoi #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #retro #history #magazine #commodore #amiga #tech #vintage #DigitalArt #design #UK #art #IT #GraphicDesign #MastoArt