🧵 Game dev years, 23/x

In 1995, a Dutch media company offered us a steady job where we could develop Moon Child as a semi-independent game dev division.

As Commodore went bankrupt in 1994, we were required to restart MC development for Windows, enabling us to increase the resolution to 640 x 480 pixels.

The game's scrolling is smooth, but I reduced the frame count for the GIF.

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From my game dev years (late 1980s - late 1990s)…

Surrounding Clockwiser development, we had also started creating Moon Child, a sequel to our 1992 Hoi Amiga platform game. Moon Child was aimed at the then-new AGA Amigas, and featured Hoi as an automated sidekick.

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🧵 Game dev years, 22/x

Surrounding Clockwiser development, we had also started creating Moon Child, a sequel to our 1992 Hoi Amiga platform game. Moon Child was aimed at the then-new AGA Amigas, and featured Hoi as an automated sidekick.

The video shows an early demo version.

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🧵 Game dev years, 21/x

Our 1994 Clockwiser puzzle game on the cover CD-ROM of Amiga CD32 Gamer magazine. I've photographed the CD-ROM on top of the contents page.

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🧵 Game dev years, 20/x

Reviews of our 1994 Clockwiser puzzle game in British magazines: one in Amiga Format and two in CU (Commodore User) Amiga. One of the CU Amiga reviews covered the CD32 console CD-ROM version of Clockwiser.

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From my game dev years (late 1980s - late 1990s)…

The box front and back of our 1994 Clockwiser puzzler, featuring my game graphics.

↔️ Swipe to see both pics.

Sadly, like the US publisher of our 1992 Hoi game, the British publisher of Clockwiser also didn't pay us. Those years were like the Wild West of game development. 😔

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🧵 Game dev years, 19/x

The box front + back of our 1994 Clockwiser puzzler, featuring my game graphics.

Sadly, like the US publisher of our 1992 Hoi game, the British publisher of Clockwiser also didn't pay us. Those years were like the Wild West of game development. 😔

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🧵 Game dev years, 18/x

Our composer Ramon Braumuller's energetic title track for the 1994 Clockwiser puzzle game.

It was made in the 7-channel version of our Digital Mugician music editor, adding 3 CPU-powered audio channels to the Amiga's 4 channels.

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From my game dev years (late 1980s - late 1990s)…

Low-resolution title screen of a puzzle game we developed, called Clockwiser, published in 1994 for the Amiga (OCS + AGA), CD32 console, MS-DOS and Windows 3.1.

You can play the MS-DOS version online:
https://dosgames.com/game/clockwiser

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From my game dev years (late 1980s - late 1990s)…

Among the games we developed was a puzzler called Clockwiser, published in 1994 for the Amiga (OCS + AGA), CD32 console, MS-DOS and Windows 3.1.

You can play the MS-DOS version online:
https://dosgames.com/game/clockwiser

#TeamHoi #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #retro #history #commodore #amiga #IT #tech #CGI #design #artwork #art #artist #arte #arts #GraphicDesign #MastoArt #FediArt #CreativeToots #ArtistsOnMastodon