https://youtu.be/pnSTm8_FWoo

Intamixx DnB TV Live Stream - MixCast Episode 1 #Drumandbass #vinyl #Technics #Mixxx #Linux #Rane72 #Podcast #DnB #Ortofon #Concord #1210s #djinglife❤️ #djing #sandman #1210s #technics1210 #dnbtv #puredata #pd #shaderjockey #gem #drumandspace #shadertoy #jungle #vjing

Playlist includes;
Hproject - Echoes of Jungle
DJ Craze - See My Sound
Fred Again - Leavemealone
Virgill & Soda7 - Neocolora
Shimon and Andy C - Night Flight
Natural Born Chillers - Rock The Funky Beat

Intamixx DnB TV Mixcast Jungle Episode 1

YouTube

Okay, here is it: https://www.shadertoy.com/view/sfXGDB I just combined the corner point sampling and dilation kernel and do a Gaussian blur after that. Not 100% anti aliased, but better than straight boolean black/white I think. May using a different kernel instead of Gaussian blur makes it more smooth.

Press W,A,S,D to move around and UP/DOWN arrows to zoom in and out.

#Shadertoy #GLSL #WebGL #Math #Graph #Function #Visualization #EdgeDetection

Here we go. The thickness of the graph can now extended to it's neighbor pixels, thanks to morphology. One last thing is smoothing.

#Shadertoy #GLSL #WebGL #Rasterization #Algorithm #Math #Functions #Programming

Reimplemented in Shadertoy. Next step is to change the graph's thickness by applying a dilation kernel.

#Shadertoy #GLSL #WebGL #Rasterization #Algorithm #Math #Functions #Programming

Ascend

Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
https://www.shadertoy.com/view/WXtBWf

#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering