now possible to see & interact with 3k boids! boids module is in alpha, do not expect a good stability, but you can play with it: https://frankiezafe.itch.io/boids
all comment welcomed!
#godotengine #gamedev #indiedev #3d #simulation #flock #crossplatform #itchio
#polymorphcool
BOIDS by frankiezafe

boids implementation in godot

it's been a while since I've posted a long & boring #devlog video, so here it is: https://vimeo.com/504488905
It shows a big bunch of 3d birds flying in the space and forming flock
#boids #godotengine #3d #simulation #cpugpu #fluid #gamedev #polymorphcool
boids #devlog 01

Vimeo
just finished a script to convert #blendshape and animation into textures, playable in a #shader -> the bird is flying by interpolating the textures on the right, called "key x ...", containing the vertices positions
#godot #optimisation #3d #gamedev #boids #particles #polymorphcool
drawing gutter instead of bumps
#3d #godot #substance #painter #fx #gamedev #polymorphcool
drawing normal map with brushes in realtime, funny effects
#godotengine #3d #gamedev #creativecoding #normals
#polymorphcool
evolution of the grid representation, clearer with only number of times an anchor is used + sequence edition, not yet functional
#data #visualisation #design #typo #godot #polymorphcool
La proposition de présentation de #polymorphcool aux #rmll est acceptée! Rdv à saint-étienne début juillet :) #libre #gamedev
https://mastodon.xyz/media/0PuF3yFAc6P_wrSFADo
How to create a unique key out of two pointers in C++? response is here: http://polymorph.cool/?p=1038
certainly the less sexy post of #polymorphcool :)
#dev #c++ #programming