It’s hard to overestimate the complexity and the usefulness of this particular algorithm. @[email protected] has been developing this for @[email protected] and is opensourcing it for all of you, as promised. 🙂 #indiegamedev #straightskeleton #procgen

RE: https://bsky.app/profile/did:plc:anr5pf65saefr3maqgwluesc/post/3mfty4qkxhc2k

La base de calcul des split events est prête! Ça se résume à une division dont il a fallu identifier les termes, et qui donne: distance / ( 1 + sin( PI + angle ) ) - plus de détails ici: http://frankiezafe.org/index.php?title=WorkUnit:Disrupted_Cities_-_road_network#Split_events #math #straightskeleton #geometry #computational

https://mastodon.xyz/media/4-eRm8qoGH_IYfAe_ME

implementation of #edge #event in #2d shapes #shrink process - frankiezafe.org/index.php?titl… - #math #geometry #straightskeleton #disruptedcities #polymorphcool

https://mastodon.xyz/media/-GcQzgqjdwpgidtPCqY