Oh no…
I had plans for this year. We are at the end of April, which feels extremely strange because “yesterday” was still January; the eternal darkness was still looming in the skies, the endless rain was still falling upon us, and the cookie binge was a reality without any lingering guilt. I’ve written about the games I’ve been playing, and the idea was to keep playing them. I haven’t been overly focused on my Switch games like last year, because I wanted to explore other things. But I still have them waiting for me because they’re the bulk of what I own. “There’s no rush,” I tell myself, yet I can’t seem to focus. I tried Octopath Traveler and it had so many little things that annoyed me that I abandoned it as fast as I could. It’s probably going on the sale pile. I will see if I can sell the games that I don’t like and don’t plan to play. I don’t believe that keeping many possessions these days is a very smart move, at least in my view. I need to have less of everything. I had two physical games I wanted to buy this year. I got Xenoblade Chronicles X, and the other I’ve decided to buy on Steam when it comes out.
I started playing Xenoblade Chronicles X, which was in my plans, but not for this year. It’s a really nice game, even though I haven’t been following the story as closely as I did in the first game, because I had to do many things between Chapter 3 and 4. Now that I’m finally on Chapter 4, I can see the game opening up a bit more. I still feel that character progression is painfully slow, and I often end up in areas where the only enemies I have to defeat are 15 to 20 levels above my own. I haven’t checked any guides or tricks yet, but I am treating it like I did my first Xenoblade game: slowly, patiently, and enjoying every bit of scenery I can find. It’s a game to be appreciated like a good wine, if I could ever keep it in my stomach. I can see myself exploring the map in its entirety, even if it takes me years. That said, the UI is overly complicated for no good reason. The game has too much packed in, and lately I’ve been appreciating the simplicity of indie games instead. I’m playing this Xenoblade in small sessions so it continues to be a nice experience. I’m enjoying it a lot.
Planet MiraLooking for a FrontierNav site On another note, I was wondering the other day why I like video games so much. The obvious reasons are the art, gameplay, music, narrative, creativity, entertainment, etc. The deeper reasons are related to the place (some) video games put me in at different times of my life. When I was playing Fire Emblem: Three Houses I was in a different place than I am now, but it was the right place for that game. With Persona 3 Reload it was the same: I was more open to a very meaningful and emotionally deep story, and my heart was full of patience for the game loop and the pacing. Lately though, my place has been a bit more blurry. My head is all over the place, and the games I’ve been trying to play simply aren’t cutting it, even though all of them have been genuinely fun. What I really needed was something with a few specific ingredients: it could play itself (bear with me), it should have some degree of complexity, but not too much, it should offer a relaxing experience, and it should be immersive enough to help me manage intrusive thoughts when they come.
I was browsing Steam and found a free game called Legends of IdleOn. The name is silly, but the game is anything but. I saw that some reviewers weren’t very happy with their interactions with the developer for a number of reasons. In my case, I wouldn’t see any reason to interact with the developer or to min/max my characters to even notice a nerf. The game has also been in early access for years – not very promising. But my idea of a good time without much worry was stronger than any emotional involvement with the state of the game. There was a sort of idle game fest on Steam a while ago, and I had a few titles in the back of my mind. I think IdleOn was one of them. It’s a free online simulation and resource management game with an awful lot of game modes, creative characters, colorful and vibrant areas, funny mini-games, and daily activities.
This is where we start, in Blunder Hills – World 1My experience with it has been lovely so far. The pixel art is gorgeous, the characters that show up in the maps are funny and have their own quest lines, the sheer number of playable scenarios shows how actively the game has been developed over the years. The characters we create can farm resources during the night, and that’s mostly the “idle” part of the game. The game doesn’t play itself but it farms itself. After a while, we need to have more than one character, and each one specializes in a skill such as mining, fishing, catching bugs, cutting trees, fighting mobs, trapping critters, etc. In the game, we micro-manage everything, and all resources can be transferred between characters. My brain is very satisfied with it because I can optimize resource extraction, skill allocation, activities, farming, inventory management, character progression, smithing gear, doing quest lines, finding hidden areas, discovering secrets, and the list goes on. In sum, it’s the obsessive stuff, and it’s like candy to me.
Map of Blunder HillsWorld 4 – Hyperion Nebula IdleOn is also a MMO, but I don’t get too involved in that part of the game. I like to play the Dungeon Happy Hour with other people who are online at the same time, but I’ve found at least two other dungeons that aren’t a part of the daily activities and can only be completed with a group. I haven’t done those yet. I believe they hide special bosses and rewards, but I’m keeping that part for later. For now, I’m leveling up my characters and progressing through the worlds with all of them. I’m still trying to understand how to make progress in my skill levels when I have to farm something in a world I haven’t reached yet. I will keep fighting and leveling up, then reallocate my skills later to focus on farming. Fortunately, the game has a limited number of worlds, so I don’t need to worry that my secondary characters will fall too far behind my main character. I’ve hit a bit of a wall with my main now, and I need to figure out which skills I can push further to keep progressing. There’s a ceiling at 100 skill points, and certain skills can extend that value in small increments.
I’ve been using the IdleOn Wiki to guide me through the massive amount of content the game throws at me. If you check the platforms where it’s available, there’s a web version where you can play a little tutorial. It’s not much, but it gives you a sense of how the game works. I believe the tutorial takes place in World 4 which is the one I’m currently in. There are six worlds in total, each with its own achievements and new game modes like alchemy, construction, cooking, and more. Some skills aren’t easy to understand without a guide, and some secrets are almost impossible to find on our own. Each world ends with a boss fight that rewards you with a key to access the next. For those interested in achievements, there’s a whopping 276 to unlock on Steam. I’m not planning to hunt those, because I still have plans to play other games (but how?), though I’m very much enjoying this one right now.
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