I think this enemy is way too cute. Could you bring yourself to destroy it?
#incrementalgame #idleGame #indiegame #indiedev #gamedev #indiegamedev #unity3d

"Goblin VS Princess"
Will it be absurdly comical or fraught with hardships? The answers await your discovery!
Watch my quick review!

#goblin #princess #idlegame #review #gameplay #funny #comedy #adventure #casual #indie #gaming #videogaming #videogames

https://www.youtube.com/watch?v=AL1GnGU08u0

Goblin VS Princess | Quick Review & Gameplay | Hilarious Combat Meets Addictive Progression!

YouTube

Dual-rotting got sharper in Death Automation: dead humans now decay on a tighter 2-day window with carry-over decay into bodies, so late harvests actually hurt. Also shipped a building art + UI readability pass. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/11/dual-rotting-pressure-clearer-queue-readability-and-a-building-art-pass/?utm_source=mastodon&utm_medium=jetpack_social

Dual Rotting Pressure, Clearer Queue Readability, and a Building Art Pass

Dual-rotting got sharper in Death Automation: dead humans now decay on a tighter 2-day window with carry-over decay into bodies, so late harvests actually hurt. Also shipped a building art + UI rea…

51gl

Bluesky/X: Shipped a full HUD accessibility pass for Death Automation: global UI scale (85%-150%), auto scaling for larger screens, and saved per-device preferences shared across slots. Also refreshed core resource icons for cleaner readability. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/10/project-update-ui-scale-that-respects-your-eyes-icon-refresh/?utm_source=mastodon&utm_medium=jetpack_social

Project Update: UI Scale That Respects Your Eyes (+ Icon Refresh)

Accessibility and readability pass: global HUD scaling, large-screen auto scale defaults, and refreshed core resource icons.

51gl

🔥#LlamaLegends MAJOR UPDATE 3.6.0 IS LIVE!🔥

✨ New Profile Customization
🏰 Added Fight Towers
🏆 48 New Achievements & UI Overhauls
🛠️ Stability Improvements

https://llamalegends.com

#IndieGame #GameDev #BrowserGame #Update #CardGame #RPG #Idlegame #RogueLite #HTML5 #WebGame #MajorUpdate #IndieDev

Second release: Elysium Early Access! 🎮 A browser-based idle RPG Naomi's been building — finally ready for you to play! #gamedev #idlegame
Death Automation Update: Better Hints, Better Milestones, Better Upgrade Clarity

Clarity pass shipped: queued hint/story panel, achievement rebalance, and clearer Death Worker upgrade flow.

51gl

Worked on New Death Automation pass: smarter contextual hints, clearer upgrade descriptions, and rebalanced achievements so progression feels less guessy. Still tuning pacing, but the loop reads way better now. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/06/hints-smarter-upgrades-clearer-achievements-rebalanced/?utm_source=mastodon&utm_medium=jetpack_social

Hints Got Smarter, Upgrades Got Clearer, and Achievements Got Rebalanced

New Death Automation pass: smarter contextual hints, clearer upgrades, and achievement rebalance for smoother progression. #indiedev #gamedev #idlegame #incrementalgame #godot

51gl

I tightened purchase clarity in Death Automation: 1x cost is always visible, selected 10x/100x costs now show correctly, click behavior is cleaner, and Death Worker Shed upgrades got a fresh balance pass. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/02/project-update-tiered-buy-costs-click-clarity-and-shed-balance-tuning/?utm_source=mastodon&utm_medium=jetpack_social

Project Update: Tiered Buy Costs, Click Clarity, and Shed Balance Tuning

UI and balance pass: clearer 1x/10x/100x building costs, cleaner click behavior, and retuned Death Worker Shed upgrades for steadier pacing.

51gl

Changed early ressource gathering clicks are now split (left = souls, right = bodies) with X/Y shortcuts, plus a Settings toggle for smart routing. Added buy modes (1x/10x/100x/MAX) in the Building panel and a hold-Alt shortcut overlay. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/02/26/manual-click-split-buy-modes-and-a-shortcut-overlay/?utm_source=mastodon&utm_medium=jetpack_social

Manual Click Split, Buy Modes, and a Shortcut Overlay

# Manual Click Split, Buy Modes, and a Shortcut Overlay I wanted manual play to feel less mushy. So I split the click actions: left click extracts souls, right click processes dead humans into bodi…

51gl