Mini Cozy Room: Lo-Fi – All in One Bundle, v1.04.05 + 6 DLCs
https://fed.brid.gy/r/https://fitgirl-repacks.site/mini-cozy-room-lo-fi/
Mini Cozy Room: Lo-Fi – All in One Bundle, v1.04.05 + 6 DLCs
https://fed.brid.gy/r/https://fitgirl-repacks.site/mini-cozy-room-lo-fi/
Bottle Can Float + Paper Boat DLC
https://fed.brid.gy/r/https://fitgirl-repacks.site/bottle-can-float/
I'm trying to combine incremental gameplay and mining with survivor like elements and upgrades... does it work?
Off course combat would make it better, for now, its all about cracking
#incrementalgame #action #prototype #itchio #mining #idle #idler
FACEMINER – v1.41 + Bonus OST
https://fed.brid.gy/r/https://fitgirl-repacks.site/faceminer/
Working on a "Short incremental game about fishing" called Mango's Fisharium
Check it on steam
https://store.steampowered.com/app/3697890/Mangos_Fisharium/
The demo of Drill To Hell is available in the Steam Incremental Games Festival!
Go test it ! ⤵
store.steampowered.com/app/3479350/...
Rusty's Retirement
https://www.mobygames.com/game/222804
有汉化却没有中文标题好怪,就暂称「锈弟养老农场」吧
#放置游戏 本质上就是个计算器(还是只有加减乘除四则运算那种),因此数值膨胀的设计是核心。在这一点上本游戏可以说是一塌糊涂。举个例子,所有游戏都会有的建筑单元升级,一般升级所需资源会按照指数倍增长以带给玩家挑战,同时升级回报(资源产出增加)也会超越线性关系,来促使玩家选择升级。本游戏设计极蠢的两点:1. 同类型建筑单元升级以个体为单位,但升级所需资源却是对同类型全单元生效的;与此同时,升级回报却是固定不变 2. 升级回报毫无意义,反而不如多造初级建筑单元有效。作为空间有限的桌面游戏也许这一设计本意是逼迫玩家思考升级与建造的取舍策略,但这又与游戏的轻休闲属性相悖……这种变相逼玩家赛博打工瞬间让我想起 #日式乡村生活