Today's Aerostrike progress report:

1) Finished setting up the basic audio system to play global and positional sounds. Also added some weapon sounds I made using "jfxr".
2) I'll be away for a few weeks, so I won't be posting progress reports until I'm back.

#metroidvania #bullethell #indiegame #gamedev

While the sci-fi, rogue-like, bullet hell, third-person shooter video game "Saros" has issues that keep it from being a classic, it still manages to be exciting and engaging. Here's the link to my review.
https://paulsemel.com/saros-review/
🎮🪐🔫
. . . . . . . . . . . . . . . . . .
#Saros #SarosReview #SarosGameReview #gaming #games #VideoGames #BulletHell #RogueLike #ScienceFiction #SciFi #SarosPlayStation #SarosPlayStationReview #SarosPlayStation5 #SarosPS5 #SarosPlayStation5Review #SarosPS5Review
While the sci-fi, rogue-like, bullet hell, third-person shooter videoo game "Saros" has issues that keep it from being a classic, it still manages to be exciting and engaging. Here's the link to my review.
https://paulsemel.com/saros-review/
🎮🪐🔫
. . . . . . . . . . . . . . . . . .
#Saros #SarosReview #SarosGameReview #gaming #games #VideoGames #BulletHell #RogueLike #ScienceFiction #SciFi #SarosPlayStation #SarosPlayStationReview #SarosPlayStation5 #SarosPS5 #SarosPlayStation5Review #SarosPS5Review

Luna Abyss Locks May 21 Release as Kwalee’s Junji Ito-Inspired Bullet Hell FPS Targets 2026’s Indie Crown

https://fed.brid.gy/r/https://wccftech.com/luna-abyss-release-date-may-21-2026/

Un premier #devlog pour Warcat Parade 2 ! #solodev #bullethell #godotengine , sur MakerTube, une instance de #peertube !

https://makertube.net/w/5BqVkYRrqt8iniCWVCrUY8

Warcat Parade 2 - Journal de développement 1

PeerTube

Warcat Parade 2 - Journal de développement 1

https://makertube.net/w/5BqVkYRrqt8iniCWVCrUY8

Warcat Parade 2 - Journal de développement 1

PeerTube

Back to work!
I will have cool stuff to showcase and to say regarding Warcat Parade, but for now I still have to work on the CCC. Stay tuned! Today it was a crunch day and the game engine has been greatly optimized (bullet pooling)

#solodev
#indiedev
#bullethell
#godotengine
#aseprite

Today's Aerostrike progress report:

1) Finished updating the project and assets to the new resolution. Also adjusted UI scaling to match.
2) Expanded the test bossfight to have two phases, each one in a different room. Also added a boss healthbar to the UI.

#metroidvania #bullethell #indiegame #gamedev

Astro Burn is leaning fully into its cute-em-up identity, and in this interview HaZ Dulull explains why that shift happened, what feedback changed the game, and why physical game ownership still matters. #AstroBurn #IndieGames #BulletHell #ShootEmUp #RetroGames #Kickstarter

https://www.fixgamingchannel.com/astro-burn-interview-haz-dulull-on-the-cute-em-up-pivot/?utm_source=mastodon&utm_medium=jetpack_social

HaZ Dulull Explains How Astro Burn Became a Cute-em-up | Fix Gaming Channel

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