Updated the Auto Animation keyed Collision Sprite2D Tool for Godot v4.6.1!

☑️ Fixed all the bugs from v4.4.1.
☑️ Removed all comments so file = smaller.
☑️ Now includes a separate GPLv3.txt license file.
☑️ Available now on Itch.

https://gripfastgameworks.itch.io/auto-collisionpolygon2d-from-animatedsprite2d #godottips #godot #godotengine #gamedev
https://gripfastgameworks.itch.io/auto-collisionpolygon2d-from-animatedsprite2d

Godot: Automated Animation, keyed Collisions Sprite2D Generator by GRIP FAST GAMEWORKS

Godot: Automated Animation, keyed Collision Polygons from AnimatedSprite2D Generator Tool

itch.io
Hello, everyone! In this video, I will demonstrate how we can cut any 3D object into irregular fragments and then use them to simulate an explosion, for example, in a space shooter. We will start in Blender and complete the whole effect in Godot. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=NoJR2JrLD9I
Godot 4: 3D Explosion (tutorial)

YouTube
Hello, everyone! In the previous tutorial, we programmed a 3D spatial shader, and this time we will stick to the same concept. In this video, I’ll demonstrate how to create a simple outline or glow effect for any 3D object in Godot 4. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=vKLDkwBPxzc
Godot 4: Glow/Outline Shader in 3D (tutorial)

YouTube
Hello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader, put it on the surface of a cylinder, and observe the results. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=9m5XqT5m174
Godot 4: Fiery area shader (tutorial)

YouTube
Hi everyone! We’ve already created several 2D fire effects here and even one or two 3D ones. This time we’ll return to two dimensions and show how to make a slightly different kind of fire using a few layers and a somewhat different technique. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=gmyr20vC_v8
Godot 4: Wildfire shader (tutorial)

YouTube
Hi everyone! We have another effect on the agenda whose code fits on a single line. This time it will be a simple edge detection, which we can also use as an original way to fade out a scene, for example, after finishing a level in our game. So let’s go ahead and program that one line. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=dp6M_gEtmYI
Godot 4: One line edge shader (tutorial)

YouTube
Hi everyone! We’ve already covered several shaders that simulate fog, but they were mostly side effects of technologies that aren’t primarily designed for fog. This time, we’ll finally create a true fog shader and take a look at what options Godot 4 offers for this type of effect. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=U9Uun-QZzCU
Godot 4: Volumetric fog shader, part 1 (tutorial)

YouTube
Hello, everyone! This is a continuation of the previous tutorial, in which we created a simple dithering effect that can be used to simulate, for example, low-quality film or interference in a TV signal on an old screen. And as I promised, this time we’ll finish the topic by programming a shader for classic dithering with a regular structure. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Mcv0igLZJQU
Godot 4: Classic dithering shader (tutorial)

YouTube
Hi everyone! Let’s continue programming shaders whose code fits on a single line. This time, we’ll create an effect called dithering, which in this case means rendering an image using a heavily limited color palette. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1qS0LV9aBXU
Godot 4: Simple dithering shader (tutorial)

YouTube
Hello, everyone! The effect I’ll be creating in this video falls into the category of image distortion—that is, a simulation of an imperfect display or external interference. As we can see, this interference resembles frequency modulation of a signal and is based on a similar principle. So, let’s take a look at how this algorithm works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=q94sulGjyAo
Godot 4: Frequency distortion shader (tutorial)

YouTube