They don’t.
Clear mechanics and readable visuals do.
#GameDesign #IndieDev #GameDevelopment #ClearMechanics #ReadableVisuals #GameDevTips #IndieGameDev
If you want to improve Unity performance, you can export Profiler data and feed it into an AI. It can spot bottlenecks fast.
Mine flagged behavior trees iterating every tick for every unit: obvious in hindsight, but the AI caught it right away.
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use:
✅ OS.has_feature("editor")
❌ Engine .is_editor_hint()
Is for "@ tool" scripts inside editor.
Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
#gamedev #retrographics #retro3d #n64graphics #indiedev #indiegamedev #gamedevtip #gamedevtips #photosim