Most beginners think tools make good games.
They don’t.
Clear mechanics and readable visuals do.
#GameDesign #IndieDev #GameDevelopment #ClearMechanics #ReadableVisuals #GameDevTips #IndieGameDev
How to pretend you're a game developer: memorize #Vulkan #buzzwords, slap together a "game engine" in 3 months, and brag about it online. 😂 But hey, at least there's code on GitHub, for those who love deciphering spaghetti! 🍝🔧
https://edw.is/learning-vulkan/ #gameDevTips #indieGame #spaghettiCode #GitHubProjects #HackerNews #ngated
How I learned Vulkan and wrote a small game engine with it

The personal website of Elias Daler about programming, technology and videogames

If you want to improve Unity performance, you can export Profiler data and feed it into an AI. It can spot bottlenecks fast.
Mine flagged behavior trees iterating every tick for every unit: obvious in hindsight, but the AI caught it right away.

#Unity #GameDevTips #Indiedev #ProfilerNotProphet

Start small! Your first project shouldn't be a 500-page tome. A one-page RPG, a small adventure or a focused micro-game is a fantastic way to learn the ropes and, most importantly, actually finish something. (3/9) #OnePageRPG #TTRPGdesign #GameDevTips #RPGdesign
Don't be afraid to kill your darlings. That clever mechanic you spent a week on might just not work in practice. If it's clunky, confusing or slows down play, it likely should be cut. Be ruthless for the good of the overall design. (7/9) #TTRPGdesign #GameDevTips #IndieRPG #Design

A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use:
✅ OS.has_feature("editor")

❌ Engine .is_editor_hint()
Is for "@ tool" scripts inside editor.

#godotengine #indiedev #gamedevtips

New devs, gather 'round! The UGS devil has some A+ visual storytelling advice: 1. Visuals are your language! 2. Show, Don't Tell: Actions speak louder! 3. Details paint a picture: A broken clock hints at urgency! 4. Less is more: Keep things clear! #GameDevTips #IndieDevHelp #VisualNarrative
finally done covering Case Portman's #gamedevtips on input (jump) buffering: https://sylvainhb.blogspot.com/2024/01/input-buffering.html
Input Buffering.

Building our dream games from the nineties on NDS. From bits to gameplay.

Making a game in Unity and testing action sequences over and over again?
Save some time and skip the wait by scaling up engine time.
Can also be used for slow-mo if you want to carefully trace what triggers that nasty bug.
#gamedevtips #unitytips #indiegame