A very nice tip from a friend was to store my game data in a google sheet, and then use some code to download and integrate it automatically:
Using Godot, it's quite easy, with curl through HTTPRequest to Google Sheet API 👍
➡️ https://github.com/tokikostudio/godot-useful-script/blob/main/remote_sync.gd
⚠️ When instantiating packed scene, editing and repacking the node, use `PackedScene.GEN_EDIT_STATE_INSTANCE` to prevent "flattening" node references.
I had a lot of diff in my source control without 😅





