selfie with cat and succulent, 2025, 1507 tris

Thanks everyone for the help with modeling the cat!

#retrographics #retro3d #3dart #n64graphics #psxgraphics #blender #unity3d

I spent hours struggling against a moonwalking bug. No matter the input direction, the character would always move backwards.

Somehow, deactivating the item parenting script (which manages the camera that the character is holding) fixed the issue. Turns out the character was colliding with her own camera all along, and continuously getting pushed backwards.

Happy belated #wipwednesday I guess!

#photosim #jankstation #n64graphics #retrographics #unity #unity3d #gamedev #indiedev #wip

I can't seem to find a way to post this privately. So I might as well just put it out there.

I'm working on this #photographysim thingy for a cool community demo disc. It's still very janky and broken, but that's just what my stuff looks like when it's under construction.

#jankstation #N64graphics #retrographics #blender #unity #unity3d #gamedev #indiedev #wip

Little duckling and little chair. Relax with vaporwave music!

Three dimensional scene for today based on my friend. Little duckling. So, he is going to the pond. He lives in his own space. And he always has a weather like this. Which he likes. So, there are di…

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I experimented with subdividing a skybox quad by hand but keeping its UVs intact. Followed by baking a new small texture in the new vertex positions to give more texels to more detailed regions in the texture.

It produces an interesting result but I find the sharp details a bit jarring. Maybe it would work better as a subtle effect.

#n64 #n64graphics #blender3d

After copying/studying most Zelda OoT characters, it's time to make my own N64 characters.

Meet "Pottery Man" (inspired by a Portuguese sculpture).

He's friendly, calm and stubborn and will avoid conflict.

He's a great tank, yet fragile, because he defends himself and his allies with roof tiles (that he made himself). #Blender #N64 #n64graphics

Emboss Bump Mapping experiment.

#N64 #n64graphics

Just adding a 2x multiplier to colors seems to help a lot when blending textures with vertex colors. Avoids the muddy early CG look.

#n64 #n64graphics

A new occlusion culling video: https://www.youtube.com/watch?v=QV3LqC1v4q8

There's now a simple BVH for frustum culling of both objects and occluders. It's still on the slow side but definitely works!

#N64 #N64Graphics

Nintendo 64 Occlusion Culling Demo

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