#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth

#gameEngine #threeJS #engine #webGl #video

So I have made not one, but two bugfix updates since the initial Iron Village 1.1 release! Ooops.

Here I go into a detailed explainer/rant about how C# float parsing acts differently based on locale. 😑

https://lunarchippy.games/2025/06/23/diary-51-but-what-about-second-bugfix-1-1-05-release-notes/

#IronVillage #gamedev #indiedev #indiegamedev #devdiary

Diary #51 – But what about second [bugfix]? 1.1.05 Release Notes – Lunar Chippy Games

Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation

#gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL

My co-designer Francesco has written this really cool #DevDiary, where he introduces this new design concept for encounter decks for cooperative #boardgames: Punches, Walls, Thorns – and how the right mix is needed for the perfect experience: https://www.kickstarter.com/projects/hopefulgames/neon-hope-cyberpunk-meets-solarpunk/posts/4416275

#kickstarter #crowdfunding #cyberpunk #solarpunk

It's here, Iron Village has now been updated to 1.1! To celebrate, it's now 20% off!

Steam: https://store.steampowered.com/app/3011060/Iron_Village/
Itch: https://lunar-chippy.itch.io/iron-village
Google Play: https://play.google.com/store/apps/details?id=games.lunarchippy.ironvillage

Yes, that's a Google Play link - the Android version is here! You can pick it up for $4.99 USD on the Play Store, or buy Iron Village on Itch and get both PC and Android versions for the sale price of $6.39 USD.

On all platforms there are now Русский & 한국어 translations, a royal ceremony, fortress, improved camera, rotated buildings, and more! Full release notes available in the latest dev diary: https://lunarchippy.games/2025/06/19/diary-49-1-1-released/

#IronVillage #Godot #gamedev #indiegamedev #indiedev #pixelart #citybuilder #android #mobilegames #devdiary

Working a bit more on shadows and light - now planetary rings get shadows from multiple light sources, and from moons! They also now cast on to their parent planet

#gameDev #simulation #gameEngine #devDiary #video #threeJs #webGL

And here is the new shadow and lighting system - correctly applied based on distance and luminosity.

#gameDev
#threeJS
#simulation
#devDiary

#teskooano #devDiary

It's been a bit quiet recently - mostly working on performance improvements and visuals.

Here is moon shadows being correctly cast on to planets and ring systems

#gameDev #threeJS #simulation #video

Tested duplicate assignment edge cases today and watched the constraints + logs catch it like clockwork. This is what good engineering feels like.

#SoftwareCraftsmanship #dotnetcore #devdiary

Game dev update for Fluffy Memories on Patreon! (It's public, you do NOT need to pay to read it) One week until release... as long as Steam plays nice, that is!

There's also a bonus piece of new art. ❤️

https://www.patreon.com/posts/fluffy-memories-131704416

#videoGame #adultGame #FluffyMemories #furryGame #devDiary #indieDev #gameDev