Recently, my #DevDiary about #ZarazJade has appeared less regularly, so I’ll try to post more consistently.

Today working on line details and elaborating on the old code with #Claude. I’m working in one dir with backend, frontend, and legacy all at the same time.

#BuildInPublic

For the second year in a row, I’m writing my annual goals after the end of #WWDC. 🚀

June is primarily a motivating season: a period of news in the #iOS world, but also a chance to reflect on what’s been done. ☑️

Let’s do a self-check, 3 months before #AppleEvent! 🥳

#DevDiary
https://mastodon.social/@piotrekjeremicz/114692472553060962

In our latest #devdiary, we take a closer look at the core system of the upcoming Hospital Update: diseases and medical complications.

https://store.steampowered.com/news/app/863500/view/541133047968302061

#featurefriday #gamedev #indiegame

All Quiet in the Trenches - Dev Diary #031 - Diseases and Complications - Steam News

For the upcoming Hospital Update 0.11, we have completely overhauled the hospital system. Previously, if a wound exceeded a specific intensity, the soldier was sent to the field hospital. There, various factors such as fitness, the hospital's capacity and other circumstances were used to calculate whether the soldier's condition would improve or deteriorate. This ultimately resulted in the soldier either recovering or dying.

Save 35% on Iron Village on Steam

With the help of your railway, build houses, farms, warehouses, and more to create your village. Trade what your people make for other resources and gold to grow your village into a prospering town, and grow the railway into a powerhouse.

It still impresses me: a long, detailed prompt with described tech (and even server) requirements, and I have a ready promo page for the project. 🎉

What’s next? Today I got up to 50% of the #ZarazJade refactor. 🚀

I still have so much ahead of me. 💪

#BuildInPublic #DevDiary

Dear #DevDiary, I was hoping to see my mighty stick ingame today, but turns out it's more work I anticipated. Got pretty good foundation, data driven entity registry and model loading pretty far, but wiring it all together and to render loop takes time and my brain is melted. #GameDev #IndieDev

RE: https://bsky.app/profile/did:plc:kaqhb2lsobynke5yrklkwdq7/post/3mgcihowzb22j
What in the world is going on in here? #IndieDev #GameDev #DevDiary #BuildInPublic
Somehow this feels so cool. I don't dare to show you the other window I made though, the layout management is still... BAD 😂 Windows are schema based, server sends the content and client renders. #IndieDev #GameDev #DevDiary
Dear #DevDiary, Haven't logged in a while, but there's progress. Not sure what happened with the video (tried few times), real FPS was quite fine. Anyway. I've got: - player / inventory persistence - items (placeholders) - day/night cycle All PoC, but there. #IndieDev #GameDev #VoxelEngine