My portfolio just got another app! ๐Ÿ˜Ž

#ZarazJade is a serious project now. The #refactor was meant to give it scalability. When I published it first time in 2018, it was supposed to be only for Warsaw. ๐Ÿ™๏ธ

Today, it can cover the whole world! ๐ŸŒ

#BuildInPublic #DevDiary #iOS

Long time no #DevDiary update. Been busy with real life issues but the engine rewrite progresses, sometimes. Got initial shadow mapping test running. Ugly as ๐Ÿคฌ but it's a start ๐Ÿ˜„ #IndieDev

It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#video

You can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)

I think Iโ€™ve set myself a deadline for the #ZarazJade refactor.

Beginning of May, I want to be ready for a new update that will become version 4.0. Keep your fingers crossed!

#DevDiary #BuildInPublic #Transport #GTFS

Recently, my #DevDiary about #ZarazJade has appeared less regularly, so Iโ€™ll try to post more consistently.

Today working on line details and elaborating on the old code with #Claude. Iโ€™m working in one dir with backend, frontend, and legacy all at the same time.

#BuildInPublic

For the second year in a row, Iโ€™m writing my annual goals after the end of #WWDC. ๐Ÿš€

June is primarily a motivating season: a period of news in the #iOS world, but also a chance to reflect on whatโ€™s been done. โ˜‘๏ธ

Letโ€™s do a self-check, 3 months before #AppleEvent! ๐Ÿฅณ

#DevDiary
https://mastodon.social/@piotrekjeremicz/114692472553060962

In our latest #devdiary, we take a closer look at the core system of the upcoming Hospital Update: diseases and medical complications.

https://store.steampowered.com/news/app/863500/view/541133047968302061

#featurefriday #gamedev #indiegame

All Quiet in the Trenches - Dev Diary #031 - Diseases and Complications - Steam News

For the upcoming Hospital Update 0.11, we have completely overhauled the hospital system. Previously, if a wound exceeded a specific intensity, the soldier was sent to the field hospital. There, various factors such as fitness, the hospital's capacity and other circumstances were used to calculate whether the soldier's condition would improve or deteriorate. This ultimately resulted in the soldier either recovering or dying.

Save 35% on Iron Village on Steam

With the help of your railway, build houses, farms, warehouses, and more to create your village. Trade what your people make for other resources and gold to grow your village into a prospering town, and grow the railway into a powerhouse.

It still impresses me: a long, detailed prompt with described tech (and even server) requirements, and I have a ready promo page for the project. ๐ŸŽ‰

Whatโ€™s next? Today I got up to 50% of the #ZarazJade refactor. ๐Ÿš€

I still have so much ahead of me. ๐Ÿ’ช

#BuildInPublic #DevDiary

Dear #DevDiary, I was hoping to see my mighty stick ingame today, but turns out it's more work I anticipated. Got pretty good foundation, data driven entity registry and model loading pretty far, but wiring it all together and to render loop takes time and my brain is melted. #GameDev #IndieDev

RE: https://bsky.app/profile/did:plc:kaqhb2lsobynke5yrklkwdq7/post/3mgcihowzb22j