I've completed the #Underkeep demo. I wasn't a big fan of character creation, but overall it seems solid. No issues on Linux.
The demo took me about 90 minutes to complete, with some back-tracking when I got 'stuck'.
I've completed the #Underkeep demo. I wasn't a big fan of character creation, but overall it seems solid. No issues on Linux.
The demo took me about 90 minutes to complete, with some back-tracking when I got 'stuck'.
Second chance launch discount: Minerva Labyrinth is 10% off on Steam and Itch right now 👍
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
https://midnightspiregames.itch.io/minerva-labyrinth
#IndieDev #GameDev #IndieGames #IndieGame #DungeonCrawler #MagicalGirl #CRPG #Blobber
Learning how to do effective player choices from the best.
#gamedev #indiegame #pixelart #dungeoncrawler #blobber #sceenshotsaturday
Well, well, well... I'm drawing some new tiles to wind down.
Working on some mind-bogglingly realistic water simulation.
Now with unnecessary dutch angles, very dramatic.
My magical girl dungeon crawler, Minerva Labyrinth, is available now on Steam and Itch!
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
https://midnightspiregames.itch.io/minerva-labyrinth
#CRPG #DRPG #IndieDev #GameDev #SoloDev #IndieGame #IndieGames #RPG #VideoGames #Gaming #SoloDev #MinervaLabyrinth #MagicalGirl #DungeonCrawler #Godot #GodotEngine #MadeWithGodot #GodotSteam #Blobber
Putting some things together. The doors are just using the dialogue system with "teleport" effect assigned to the message.
Hi #WishlistWednesday, my #MagicalGirl #DungeonCrawler Minerva Labyrinth is coming out very soon on Steam and Itch, with the demo available right now. Would you consider throwing it a wishlist?
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
#IndieDev #GameDev #SoloDev #DRPG #CRPG #Blobber #MadeWithGodot #IndieGame #IndieGames #Gaming #RPG #VideoGames #Godot #GodotEngine #MinervaLabyrinth #Steam #GamingOnLinux #GodotSteam #itch
I must admit that I seriously underestimated how hard is to create a single fake CRT shader that remains readable at different resolutions. The best method seems to be forgo realism completely and just suggest scanlines/pixelmask.