Added dithering and the ability to lower the polys on my effects a while back but I've been kind of neglecting that feature so I tried some stuff out today
Added dithering and the ability to lower the polys on my effects a while back but I've been kind of neglecting that feature so I tried some stuff out today
Free stuff alert! Here's some Godot 3D Muzzle Flash effects for ya! They come with customizable colors and transparency. Free to use commercially too! (CC0)
Link: binbun3d.itch.io/muzzle-flash...
#godot #shaders #vfx #animation #gameart #gamedev #vfxfriday
@binbun3d Awesome stuff 👀. I would love to see your posts pop up on some vfx tags as well!
Heal VFX practice on Artstation!
artstation.com/artwork/392vkA
#VFXFriday #ue5 #vfx #realtimeVFX #stylized #madewithunreal
Early WIP of an elemental sword attack for a private project.
I am not really satisfied and will probably change a lot in the next iteration.
I updated my fire beam VFX, added some more nice details and improved the timing overall.
My personal favourite change is the smoke on the character :3
Time for #vfxfriday !
In spite of strange bugs and some crashes I managed to make a first prototype sim and import it into UE!
It's #vfxFriday !
Had a lot of fun this week working on the small 'project' I am making with a friend.
Currently training myself to try and make things more colorful. I feel like I use colors as if they cost extra x'D
Pretend that it's still Friday. I'm doing a boot camp at VFX Apprentice, and here's the zappy effect I did during the first week!
You know what the time is? Exactly it's #vfx time cause it's #vfxFriday ! 🥳
Needed to change it up a bit and worked on 'orb collector', a 'fake prototype game thing we want to look cool n weird' I am making with a friend.
Mostly implemented blueprint logic and placeholder timings: