I kept hitting the same five AStarGrid2D mistakes in Godot, so I wrote the reference I wanted — and built an interactive sandbox for the gotchas you have to *see*: corner-cutting across diagonal modes, weighted routing, and the jumping_enabled trap that ignores your weights.

Every claim checked against the docs and the C++ source, 4.0→4.7.

https://vav-labs.com/blog/astargrid2d-complete-reference/

#Godot #GodotEngine #GameDev #Pathfinding #IndieDev

New blog post: The Secret Life of Blocks: Why Minecraft Mobs Aren't Always Just Blockheads

Ever wondered why Minecraft mobs sometimes seem utterly clueless, or why your automated farm occasionally grinds to a halt? It all comes down to the surprisingly complex world of pathfinding in a game built of ever-generating blocks.

https://rhodzy.com/blog/the-secret-life-of-blocks-why-minecraft-mobs-arent-always-just-blockheads

#minecraft #pathfinding #gaming #java #automation

rhodzy.com

Quick Steering Behaviors | Behavior AI | Unity Asset Store

Get the Quick Steering Behaviors package from GigiStudio and speed up your game development process. Find this & other Behavior AI options on the Unity Asset Store.

HeroKit Game Maker | Game Toolkits | Unity Asset Store

Get the HeroKit Game Maker package from Aveyond Studios and speed up your game development process. Find this & other Game Toolkits options on the Unity Asset Store.

New blog post: The Secret Life of Blocks: Why Minecraft Mobs Aren't Always Just Blockheads

Ever wondered why Minecraft mobs sometimes seem utterly clueless, or why your automated farm occasionally grinds to a halt? It all comes down to the surprisingly complex world of pathfinding in a game built of ever-generating blocks.

https://rhodzy.com/blog/the-secret-life-of-blocks-why-minecraft-mobs-arent-always-just-blockheads

#minecraft #pathfinding #gaming #java #automation

rhodzy.com

Some awesome Defold extensions from
@selimanac have been updated 🧡

🔍 Graph Pathfinder and A* for pathfinding
💥 DAABBCC and DAABBCC3D for high-performance AABB collision handling

Each one is fast, maintained, and well documented - exactly the kind of tools we love to see in the Defold community!

Check out those and more from Selim in our Asset Portal:

https://defold.com/authors/6100d3b33dfe49f042484ab76af0781e/

#MadeWithDefold #gamedev #indiedev #pathfinding #physics

Lane Graph | Game Toolkits | Unity Asset Store

Get the Lane Graph package from Blackbyte Games and speed up your game development process. Find this & other Game Toolkits options on the Unity Asset Store.

Some _very_ early algorithm concept/pre-viz sketches/explorations for the Tron Legacy (2010) intro sequence. They informed another concept/approach in which we applied a similar algorithm to progressively trace out edges of an initially invisible and super detailed 3D city mesh. This required a lot of effort to retopologize the (huge) geometry supplied and creating a multi-res navigation graph to prioritize long/major edges over shorter ones, filter out undesired edges/directions, thereby creating a visual reveal in which the agents progressed from tracing out super low-res boxes to high-res architectural features... Eventually, both of these prototypes weren't used though, and the director & team opted for a more stripped down solution with much fewer agents/traces, created in Houdini...

#TextureTuesday #GenerativeArt #AlgorithmicArt #Agents #PathFinding #Geometry #Traces #Toxiclibs #ProcessingOrg