Runtime Navmesh Baker for Unity #Unity #Navmesh #Aipathfinding #Runtime #Dynamic #Largeworlds #Maps #Pathfinding #Gamedevelopment #AssetStore
https://u3dn.com/packages/runtime-navmesh-baker-for-unity-277333
Runtime Navmesh Baker for Unity #Unity #Navmesh #Aipathfinding #Runtime #Dynamic #Largeworlds #Maps #Pathfinding #Gamedevelopment #AssetStore
https://u3dn.com/packages/runtime-navmesh-baker-for-unity-277333
Recursively apply patterns for pathfinding
#HackerNews #Recursively #apply #patterns #for #pathfinding #pathfinding #algorithms #recursive #patterns #coding #techniques #software #development
Really enjoying learning about #pathfinding algorithms and how to apply them to #tilemaps in #Godot.
#Godot4 #GDScript #GameDev #Programming #BFS #BreadthFirstSearch #tileset
If I had a grid with grid-based movement, how would I go about finding all paths from a given spot with a given length?
Typical #pathfinding solutions seem to find the shortest path from point A to point B. But I want to find a list of all point B's where the path from point A is a length of (say) 5 (e.g. 5 grid cells).
Does something like this exist?
We’re really happy to see @selimanac pushing the Defold ecosystem forward!
A new beta of Defold Graph Pathfinder is out with static 2D navmesh pathfinding support ▶️
It's a high-performance C++11 A* graph pathfinding native extension built for Defold, designed for real-time games with hundreds to thousands of moving objects:
Available here: https://github.com/selimanac/defold-graph-pathfinder
#gamedev #indiedev #ai #navmesh #pathfinding #astar #MadeWithDefold
Looks like path finding is now working.
Since it was Sunday and I touched a bit of grass, I delegated this feature to a Copilot coding agent.
So, I went to the bakery for some bread and coffee while this was being done by a bot in a PR
Oh this is F# and MonoGame btw
It felt like working with someone else TBH, I made some changes to the PR, I asked it to fix bugs and edge cases, and I made sure that the code was what I would expect in order to maintain it in the future.
So no compromises in quality (well maybe a little 😅, I've seen worse)
@loganer Granted, what people call "#AI" in games is usually just some randomization and #bots that fill the gaps with pre-determined rules and steps.
That doesn't necessitate any #GPU but just simple #pathfinding and #Lua code to the point that any halfassed #GameEngine does have tools to setup basic #NPC|s and make them do stuff like "beg for money" and "offer items"...
Need special AI, behaviour tree, graphs or Path-Finding Navigation modules for your game for #MadeWithDefold Jam 2025?
Check out amazing extensions and modules on Defold Assets page: https://defold.com/tags/stars/ai
#gamedev #indiedev #ai #pathfinding #navigation #indiegame #solodev
Day 17 to NULL Train!
Two types of enemies and they seek you to attack you.
Follow along as we share from Day 17 to Early Access.
Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/
#day17 #gamedev #gameplay #gameplayshorts #gamedevelopment #nulltrain #indiedev #indiegamedev #steamgame #devlog #gamedemo #pixelart #wishlistideas #wishlist #roguelike #madeinhawaii #steamnextfest #earlyaccess #enemies #pathfinding #attack