React Cosmos

Really enjoying learning about #pathfinding algorithms and how to apply them to #tilemaps in #Godot.

#Godot4 #GDScript #GameDev #Programming #BFS #BreadthFirstSearch #tileset

If I had a grid with grid-based movement, how would I go about finding all paths from a given spot with a given length?

Typical #pathfinding solutions seem to find the shortest path from point A to point B. But I want to find a list of all point B's where the path from point A is a length of (say) 5 (e.g. 5 grid cells).

Does something like this exist?

#GameDev #Programming

We’re really happy to see @selimanac pushing the Defold ecosystem forward!

A new beta of Defold Graph Pathfinder is out with static 2D navmesh pathfinding support ▶️

It's a high-performance C++11 A* graph pathfinding native extension built for Defold, designed for real-time games with hundreds to thousands of moving objects:

Available here: https://github.com/selimanac/defold-graph-pathfinder

#gamedev #indiedev #ai #navmesh #pathfinding #astar #MadeWithDefold

Looks like path finding is now working.

Since it was Sunday and I touched a bit of grass, I delegated this feature to a Copilot coding agent.

So, I went to the bakery for some bread and coffee while this was being done by a bot in a PR

Oh this is F# and MonoGame btw

It felt like working with someone else TBH, I made some changes to the PR, I asked it to fix bugs and edge cases, and I made sure that the code was what I would expect in order to maintain it in the future.
So no compromises in quality (well maybe a little 😅, I've seen worse)

#dotnet #fsharp #monogame #gamedev #pathfinding #developers

@loganer Granted, what people call "#AI" in games is usually just some randomization and #bots that fill the gaps with pre-determined rules and steps.

  • Nothing more or less...

That doesn't necessitate any #GPU but just simple #pathfinding and #Lua code to the point that any halfassed #GameEngine does have tools to setup basic #NPC|s and make them do stuff like "beg for money" and "offer items"...

  • The problems "#AIs" are solving are easier and more efficient to be solved by either halfassed-trained minimum-wage paid humans and/or accessible #documentation and #FAQs as well as reasonable defaults...

Need special AI, behaviour tree, graphs or Path-Finding Navigation modules for your game for #MadeWithDefold Jam 2025?

Check out amazing extensions and modules on Defold Assets page: https://defold.com/tags/stars/ai

#gamedev #indiedev #ai #pathfinding #navigation #indiegame #solodev