Microsoft veröffentlicht Godot-Beispiel für Xbox-Entwicklung auf PC
Microsoft hat ein neues öffentliches Godot-Beispielprojekt für die Entwicklung von Xbox-Spielen auf PC veröffentlicht.
https://xboxdev.com/microsoft-veroeffentlicht-godot-beispiel-fuer-xbox-entwicklung-auf-pc/
#Entwicklung #GameDevelopment #GameInput #Godot #MicrosoftGDK #OpenSource #PlayFab #Xbox #XboxAufPC #XboxServices
مايكروسوفت توفر خدمات PlayFab مجاناً لكل لعبة تصدر على Xbox VGA4A - اخبار العاب الفيديو
أعلنت مايكروسوفت عن خطوة جديدة تهدف إلى تسهيل تطوير الألعاب على منصة Xbox، حيث أصبح بإمكان أي لعبة يتم إصدارها على المنصة الحصول على خدمات PlayFab الأساسية مجانًا عبر وضع جديد يعرف باسم Foundation Mode. هذا القرار يعني أن المطورين الذين يطلقون ألعابهم على متجر Xbox سيتمكنون من استخدام مجموعة من الخدمات السحابية لإدارة ألعابهم … #Games #ألعاب #XBOX # #Microsoft #PlayFab https://www.vga4a.com/archives/306168
مايكروسوفت توفر خدمات PlayFab مجاناً لكل لعبة تصدر على Xbox

أعلنت مايكروسوفت عن خطوة جديدة تهدف إلى تسهيل تطوير الألعاب على منصة Xbox، حيث أصبح بإمكان أي لعبة يتم إصدارها على المنصة الحصول على خدمات PlayFab الأساسية مجانًا عبر وضع جديد يعرف باسم Foundation Mode. هذا القرار يعني أن المطورين الذين يطلقون ألعابهم على متجر Xbox سيتمكنون من استخدام مجموعة من الخدمات السحابية لإدارة ألعابهم

VGA4A
GDC 2026: Xbox stellt „Build for What’s Next“ in den Mittelpunkt
Zur der diesjährigen Game Developers Conference (GDC 2026) positioniert sich Xbox mit der Leitbotschaft „Build for What’s Next“ a
https://xboxdev.com/gdc-2026-xbox-stellt-build-for-whats-next-in-den-mittelpunkt/
#GDC2026 #Entwicklung #Event #BuildForWhatsNext #CrossPlatform #DirectX2026 #GameDevelopmentResourceHub #GDC2026 #MicrosoftDeveloperBlog #MosconeConventionCenter #MultiDeviceDevelopment #PlayFab #XboxDevSummit

Two devs spent almost all of today's work trying to figure why our dedicated server builds on #PlayFab kept ending up in "Unhealthy" state.

We relatively quickly saw that "Propping Failed", but had a hard time diagnosing why...

Attempts to recreate the issue locally all failed (as in: the server was running just fine).

Finally a coworker managed to connect to the VM between the error message and the VM going down.

It turned out that simply the virtual machine's storage was full.

#gamedev

The #PlayFab documentation for DeleteInventoryCollection states "is an asynchronous operation and may take longer".

I was expecting it to take a couple of seconds therefore.

It takes hours.

#GameDev

If you need updated #PlayFab cloud script bindings for #TypeScript, and are wondering where the files in https://github.com/PlayFab/SdkTestingCloudScript are coming from:

They are generated using https://github.com/PlayFab/SDKGenerator from the specifications in https://github.com/PlayFab/API_Specs

We just used this tool to generate bindings for the Economy v2 API. (Those also need the "beta" flag enabled.)

#gamedev

GitHub - PlayFab/SdkTestingCloudScript: This is the Cloud Script used for the internal testing of all SDKs.

This is the Cloud Script used for the internal testing of all SDKs. - PlayFab/SdkTestingCloudScript

GitHub

I was shocked when I saw that the #PlayFab #UnrealEngine plugin uses a TSharedPtr<UPlayFabAuthenticationContext>, where the UPlayFabAuthenticationContext is a UObject.

I always thought this to be impossible.

They use this #Hack to make it work:
- First create a TSharedRef<TStrongObjectPtr<UObject>>.
- Then use the aliasing constructor
TSharedPtr(TSharedPtr<OtherType>, ObjectType*) to create a new shared pointer using the Shared Reference as first, and the UObject as second parameter.
#GameDev

If you're a developer using #PlayFab, today is a good day! The team has announced a public preview of the new Entity Stats and Leaderboards features:

🔹Independent Stats and Leaderboards
🔹Multidimensional stats, storable on any Entity
🔹Annotatable with custom metadata
🔹And more!

Read on: https://developer.microsoft.com/games/articles/2024/09/introducing-new-leaderboards-and-statistics-for-playfab/

#gamedev #gamedevelopment

PlayFab Entity Stats and Leaderboards Now Available in Public Preview

These capabilities are delivered by new services that update leaderboards and statistics to realize more of what PlayFab can do for your game.

Microsoft Game Dev
If you make videogames in the US, it would be very helpful to my team if you sign up to be an Xbox Research participant #GameDev #Xbox #PlayFab https://developer.microsoft.com/en-us/games/resources/xbox-research/
Xbox Research

Tell us about your experiences making games or supporting game studios! We’d love to learn what’s going well, and where Xbox can become better.

Microsoft Game Dev
Made great progress in my mobile #Unity game with notifications and deep linking thanks to being able to use the Mac. Unfortunately now I’ve hit a #PlayFab bug rendering most of my progress useless. #GameDev is fun