It's all starting to come together.

#Quake #LevelDesign #GameDesign
Illustration continues for Your Move Hero, our up-and-coming two to four player dungeon racer. #boardgame #gamedesign #indie

Interesting video: "Jonathan Blow on Larian AI Debate, New Game Order of the Sinking Star, Silksong Price & Game Design" https://www.youtube.com/watch?v=Wl6JiKbJyeM

#gamedev #programming #gamedesign

Jonathan Blow on Larian AI Debate, New Game Order of the Sinking Star, Silksong Price & Game Design

YouTube
2 Tage ist "Campus Spielkultur" nun her, und ich bin immer noch ganz hin & weg 🤩 So viele tolle Menschen, großartige Testrunden & sehr konstruktives Feedback sowie spannende Gespräche, Vorträge & Panels rund um Game Design erlebt. 1/3 #brettspiele #boardgames #gamedesign #spielendlernen

In this unending #gameDesign thread, I wanted to mention that stockpiles have no meaning in these looser simulations.

The exacting stockpiles used in DF and Rimworld are useful because the games are obsessed with exact positions and travel pathing.

But in a less physical simulation, we can simply assume there's stockpiles and we don't have to care much about their physicality.

In fact, we don't even need exact counts of goods!

#gamedesign #gamedev

it's 12:45 PM now

Why would I want to abdicate the guts of my career -- the foundational elements that make up who I am as a designer -- to a machine built on theft?

#GameDesign #GameDev