I've add a background ๐Ÿ–ผ๏ธ and change the light ๐Ÿ’ก rendering.

For who ones who has an interest, you can download the new version from "Dima stand ๐Ÿงโ€โ™‚๏ธ" Codeberg page ๐Ÿ”๏ธ๐Ÿ‘‰ https://codeberg.org/xolatgames/Dima-stand/releases/tag/v0.3.0

Or check its source code ๐Ÿ‘‰ https://codeberg.org/xolatgames/Dima-stand

#opengl #gl #opengl3 #glfw #glfw3 #cpp #cpluplus #cmake #cmake3 #gles3 #OpenGLES3 #gles #3d #blender #blender3d #gimp #gimp3 #3dgame #simulator #simulators #codelite #Dima #idle

Minimal sprite rendering example written in #C with #SDL2 for windowing, #sokol_gfx for graphics API using #WebGL2/ #GLES3, #stb_image for loading image, compiled in #WebAssembly with #emscripten

https://github.com/seyhajin/webgl2-wasm-sdl-sokol-sprite

GitHub - seyhajin/webgl2-wasm-sdl-sokol-sprite: Minimal sprite rendering example written in C with 'SDL2' for windowing, 'sokol_gfx' for graphics API using WebGL2/GLES3, 'stb_image' for loading image, compiled in WebAssembly with Emscripten

Minimal sprite rendering example written in C with 'SDL2' for windowing, 'sokol_gfx' for graphics API using WebGL2/GLES3, 'stb_image' for loading image, compiled in WebAssem...

GitHub
util for #shader : map function
https://gitlab.com/-/snippets/2122670
works fine in my pov, lemme know if you find errors :)
#3d #glsl #gles3 #gamedev
glsl map function ($2122670) ยท Snippets ยท Snippets

GitLab.com

Tried GLES 3.0 and it worked this time. Scene looks so much better. Especially those bio materials are awesome. (512kB)

#GameDev #IndieDev #GodotEngine #GLES3

p.s. Floppy drive is ordered and thanks to a kind coworker I have two FDD disks to test. Est. delivery is for tomorrow.