So, the next one thing! "Dima stand πŸ§β€β™‚οΈ" (https://codeberg.org/xolatgames/Dima-stand) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.

#cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm

Minimal sprite rendering example written in #C with #SDL2 for windowing, #sokol_gfx for graphics API using #WebGL2/ #GLES3, #stb_image for loading image, compiled in #WebAssembly with #emscripten

https://github.com/seyhajin/webgl2-wasm-sdl-sokol-sprite

GitHub - seyhajin/webgl2-wasm-sdl-sokol-sprite: Minimal sprite rendering example written in C with 'SDL2' for windowing, 'sokol_gfx' for graphics API using WebGL2/GLES3, 'stb_image' for loading image, compiled in WebAssembly with Emscripten

Minimal sprite rendering example written in C with 'SDL2' for windowing, 'sokol_gfx' for graphics API using WebGL2/GLES3, 'stb_image' for loading image, compiled in WebAssem...

GitHub