The headlines of late echo the importance of environmentalism in tech. This past week, courtesy of #CRCPress, comes the very apt: THE GAME NEEDS TO CHANGE A landmark #GameStudies book on how the games industry can drive sustainability, offering guidance for creating greener, more impactful games.

The Video Game Library Newslet...
BOOK SPOTLIGHT - Designing Virtual Worlds: Volume 1

Richard A. Bartle (2025); CRC Press; Game Development

The Video Game Library’s Substack

Attacks on Artificial Intelligence by Kukatlapalli Pradeep Kumar, 2025

The New Facets of Cyber Ecospace

Examines recent developments and issues in attacks targeting AI-based systems and AI-based cyber infrastructures while also presenting research on using AI technologies to prevent attacks.

#books
#cybersecurity
#AI
#CRCPress

Protein Intake in Health and Disease by Victor R. Preedy, 2025

Proteins are fundamental to human health, serving as building blocks for cellular structures, providing essential energy, and supporting tissue function. In Protein Intake in Health and Disease, the critical biomedical and nutritional roles of protein in the diet are explored in depth.

#books
#nonfiction
#nutrition
#proteins
#CRCPress

The long awaited second edition of Richard Bartle’s "Designing Virtual Worlds" has released, courtesy of #CRCPress. Very excited for this one! Just one of a dozen #VideoGame Book news stories in the round-up: #GameDev #Gaming

The Video Game Library Newslet...
Wanted to take a moment in this week's Newsletter to send Thanks to #CRCPress Not only did they take the time to reach out with a kind and thoughtful email, but they also went (way) above and beyond by creating a full calendar of upcoming Video Game–related releases (complete with details) for us.

The Video Game Library Newslet...
BASICS OF GAME DESIGN

Basics of Game Design covers mechanics, data sets, story development, maps, levels, and UI for aspiring game designers.

TheVideoGameLibrary

At https://ludotronics.net, my new & improved book companion site for The Ludotronics Game Design Methodology is up!

Haven’t gotten around to assembling and uploading the additional material for download yet, but technically I’m still on vacation. So stay tuned! :D

#gamedesign #games #book #ludotronics #methodology #CRCpress #taylorandfrancis

Ludotronics

The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals.

It's May, and that means Anna Megill's new book "The Game Writing Guide" is out this month! πŸ“š

An approachable way to learn how YOU can get into the industry and pursue your career as a Game Writer.

Congrats Anna!

πŸ‘‰ https://thevideogamelibrary.org/book/the-game-writing-guide-get-your-dream-job-and-keep-it

#GameWriting #GameWriter #Writing #Write #VideoGame #VideoGames #Gamer #Games #Xbox #PlayStation #Nintendo #PCGaming #Book #Books #Bookstodon @Bookstodon #CRCPress #GameDev #Indie #IndieGamDev

THE GAME WRITING GUIDE: GET YOUR DREAM JOB AND KEEP IT

Anna Megill This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades

TheVideoGameLibrary
PROCEDURAL STORYTELLING IN GAME DESIGN

Tanya X. Short, Tarn Adams This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examp

TheVideoGameLibrary