#rustlang #indiedev #bevy_engine
Our colleague @herberticus was on Roundabout: Creative Chaos Podcast EP 145 to talk about #Rust 🦀, #LibreQoS, #bufferbloat, #OpenSource, #latency and more with @paradox927 & @timmitra
https://roundaboutcreativechaos.com/145-herbert-wolverson/
#RustLang #latency #ISP #QoE #broadband #jitter #FLOSS
#Malawi #JetBrains #FQ_CoDel #RFC8290 #QoS #FOSS #HerbertWolverson #WISP #QualityOfService #FISP #QualityOfExperience #LowLatency #NLnet #RustConf #Bevy_engine #Bevy #GameDev #Internet
The "OSM-Toolbox" should be usable with any #Rust #3DRender. Firstly the #Bevy #bevy_engine was used. Just as a 3D renderer or fully including the Asset loader to access tie OSM API. And only the last one builds to #wasm
Now I used a renderer, I did know: #Rend3
As it is archived, it had some high-ups, then it was done in little hours.
But no WASM build yet 😥 Like with plain rust: How to build wasm with async main? Any help would be appreciated!
Do you like another renderer? Let's use it!
Getting into #bevy_engine trying to get a basic game implemented. It's so nice to be in the same environment as the Engine itself.
Got basic spawning and input handling done, the examples are really helpful.
As someone coming from Godot, it has much less batteries included, but a code first gamedev approach was something that I want to try for a long time now, and I'm finally wrapping my head around ECSs