I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl
Ahh... Bevy project takes several minutes to compile,not loaded a single asset yet. Made all the compile configurations from "Getting Started".
#rustlang #indiedev #bevy_engine
bsn in bevy::prelude - Rust

Creates a `Scene` using BSN (Bevy Scene Notation) syntax.

You can play blackjack as a mini-game in demo. #bevy #bevy_engine #gamedev https://muhuk.itch.io/winner-takes-all-demo
You now have infinite tokens so you can have long, intellectually stimulating conversations (see video) with the NPC's. #bevy #bevy_engine #ui #gamedev
So unreal is transitioning to Bevy? Haha, that really confused me at first. #gamedev #bevy_engine #unreaEngine
A tiny #bevy tip; if you have refactored something and want to clean up unused elements; delete the components (and resources) first. That should show you the systems and hooks that depend on them. #bevy_ecs #bevy_engine

The "OSM-Toolbox" should be usable with any #Rust #3DRender. Firstly the #Bevy #bevy_engine was used. Just as a 3D renderer or fully including the Asset loader to access tie OSM API. And only the last one builds to #wasm

Now I used a renderer, I did know: #Rend3
As it is archived, it had some high-ups, then it was done in little hours.

But no WASM build yet 😥 Like with plain rust: How to build wasm with async main? Any help would be appreciated!

Do you like another renderer? Let's use it!

Getting into #bevy_engine trying to get a basic game implemented. It's so nice to be in the same environment as the Engine itself.

Got basic spawning and input handling done, the examples are really helpful.

As someone coming from Godot, it has much less batteries included, but a code first gamedev approach was something that I want to try for a long time now, and I'm finally wrapping my head around ECSs