Did not yet watched it myself, but it is by @chrisbiscardi So it is probably good. #rust #bevy #bevy_engine

The "OSM-Toolbox" should be usable with any #Rust #3DRender. Firstly the #Bevy #bevy_engine was used. Just as a 3D renderer or fully including the Asset loader to access tie OSM API. And only the last one builds to #wasm
Now I used a renderer, I did know: #Rend3
As it is archived, it had some high-ups, then it was done in little hours.
But no WASM build yet 😥 Like with plain rust: How to build wasm with async main? Any help would be appreciated!
Do you like another renderer? Let's use it!
Getting into #bevy_engine trying to get a basic game implemented. It's so nice to be in the same environment as the Engine itself.
Got basic spawning and input handling done, the examples are really helpful.
As someone coming from Godot, it has much less batteries included, but a code first gamedev approach was something that I want to try for a long time now, and I'm finally wrapping my head around ECSs
Today I finished the first pass of the undo/redo system for Bezy.
There are still some performance issues, but this is the first time I have ever made an undo/redo system for graphics editing software, so I'm just happy I got it working.
@OpenSauce Ever seen #bevy ?
$ cargo check
Compiling proc-macro2 v1.0.92
Compiling serde v1.0.215
Compiling libc v0.2.167
Compiling quote v1.0.37
Compiling syn v2.0.90
^C Building [ ] 10/377: libc, syn