Avoid Tutorial Hell - Utilizing Resources to Learn Unreal Engine in 2026 | Inside Unreal
Very interesting!
UE5-Vite Fork
The aim for this Engine Fork is to offer the most performant Unreal Engine 5 iteration. Offering a base performance upgrade of up to 2.5x+ real game FPS vs 5.7 intended feature set
Hyper performant UE5 Fork with Full-Suite 9th Gen features distinct to Epic's UE5. DDGI, PhysX, RTXDI, Software Occlusion, Tessellation (WIP), SMAA, Clang compliance, improved Tooling and general rendering optimizations
Finally I decided to learn more about lighting and start adjusting it in the game. Logic has never let me down, I asked Google what are the different types of exposure and light powers, then temperature... I tried it in Unreal Engine. It's unbelievable. Standardization!
Raw gameplay on iOS
https://www.youtube.com/watch?v=xU20WP7fdTE
(I made this game in Unreal Engine, it's not released yet)
Ofc there will be #cats spread across the game to cheer you on, give love or laugh at you
Just found this nugget by @hyaniner big kudos!
"How to do localization of plugin in UE "
https://hyaniner.com/en/blog/how-to-localize-plugin-in-ue-20240430/
I have finally figured out how to work with World Partition in Unreal Engine. My old brain struggled with it for a while, but it's working now.
I'm going to take my 2km x 2km levels and redo them in an 8km x 8km landscape because I don't like level borders everywhere.
Player: "I have reached The Wall. This means I can't go any farther in this level."
Anyone have tips on a blueprint based page turner effect in Unreal 4.x?
(ala Barnes Noble Nook effect...not the scuzzy (non page turn) system Amazon Kindle -android- uses)