Someone has approached #Meshroom with a #SYCL implementation of the DepthMap part of the pipeline, which was restricted to #NVIDIA Hardware in the past.
This approach could enable Intel & AMD GPUs (and even CPUs) to execute Meshroom.
First tests show comparable results to the #CUDA implementation and I'm very excited!
I'm screwing around with photogrammetry.
That is a bag of candy, it's on a flat floor, I promise you I didn't take it to the moon.
I took some photos of a statue in #Sosnowiec, then used #Meshroom to create a 3D model out of it. Looks pretty dope.
#3dmodelling #3d #photography #photogrammetry #3dscan #pope #johnpaulii
Finally figured out how to get decent scan from #meshroom.
1) images needs to be sharp - so tripod with remote control
2) Reflections are problem. Polarization filter helps a lot but for perfect result polarized lights needs to be used.
3) Slender symmetrical object doesn't provide enough features to reconstruct camera position. (that is the purpose of mess on the table) so placing object on turntable doesn't work (at all in my case).
the scans came out pretty nice!
rendered in #Blender3D #B3D
scan created with #meshroom
more photographs that were taken near by later today :)
anyone know any #meshroom alternative that has amd gpu support?
i want to do photogrammetry for a demo because i cannot 3d model for the love of me.