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Trying creative things, developing the godot plugin Dialogic, making shortfilms and whatever I find interesting at the moment :)

Material Maker just reached 200,000 downloads 🎉

Huge thanks to everyone who downloaded it, shared it, contributed, reported bugs, or just made cool stuff with it.✨

I'm celebrating 10 years of being employed by Blender!

And after 10y, you don't get a watch, but something way cooler: a heavy metal (literally) statue of Suzanne 😻

Here's to many more years of being a small part in this awesome project! 🍻🥳

#b3d #Blender3D #Anniversary #development #devfund #personal

🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

https://github.com/limbonaut/limboai/releases

💡 C++ plugin for Godot - behavior trees & state machines

#godotengine #gamedev #limboai

For the last decade, the #EU has been funding #Mastodon #KDE #Phosh #Nextcloud #OnlyOffice #PixelFed, #Libreoffice, #CryptPad, #Kdenlive, #Lemmy and many other Open Source projects you know and love through its #NextGenerationInternet programme.

But now that programme is ending and they are thinking about its successor.

They want to hear from you on what it should look like: Share your feedback to make sure the Commission keep funding amazing Open Source projects!
[JM]

https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/16213-European-Open-Digital-Ecosystems_en

Material Maker 1.5 (the open source procedural material authoring tool) is now available on itchio.

It has loads of UI updates and a few new nodes that were contributed by williamchange, and a few bugs fixes.

https://rodzilla.itch.io/material-maker/devlog/1312764/material-maker-15

Material Maker 1.5 - Material Maker by RodZilla

First of all, Happy New Year! May your year be seamless and your nodes well aligned. ;) Material Maker 1.5 is now available for download, with lots of user interface improvements and a few new nodes...

itch.io

First feature release of the year!

Introduces the Tween Director node, which allows for overriding tweens between specific cameras.

Also added is an option for manual camera interpolation if custom tick rates are being used (online games).

More to Lookahead towards in the next release!

#GodotEngine

With the start of 2026 I will officially step down as chairman/CEO and move to a supervisory role. I wish Francesco and the new board members - Sergey, Dalai, Fiona - a lot of wisdom and success. I hope to enjoy more free time, but also look forward playing a humble role in shaping our free software for the next decade. Happy new year!

@YannKervran worked on the lobby scene and integrating character sprites with pose switching.

#indiegame #gamedev #godot #Dialogic

And here is another update on my #submarine #game made with #godotengine

I've now got animated seaweed working and improved performance a lot.

Happy X-Mas to you!