馃帀 Good news, everyone! 馃帀
New LimboAI馃挕 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

https://github.com/limbonaut/limboai/releases

馃挕 C++ plugin for Godot - behavior trees & state machines

#godotengine #gamedev #limboai

馃懢 Hotfix v1.5.1 of LimboAI馃挕 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

https://github.com/limbonaut/limboai/

馃挕 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 馃槄)

#godotengine #limboai #gamedev

GitHub - limbonaut/limboai: LimboAI - Behavior Trees and State Machines for Godot 4

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub

Good news, everyone!
LimboAI馃挕 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

https://github.com/limbonaut/limboai/releases

馃挕 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 馃槄 )

#godotengine #limboai #gamedev

Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?

Calling get_node all the time feels icky.

#godot #gamedev

Godot Demo - Toon Castle

PeerTube

The LimboAI馃挕 v1.4.0 is out now to celebrate the release of Godot 4.4 馃馃殌 Comes with a few QoL improvements, esp. for GDExtension variant.

https://github.com/limbonaut/limboai/releases

馃挕 C++ plugin for @godotengine - behavior trees & state machines

Wow, Godot caught me off guard, I thought we had another week 馃槄

#godotengine #limboai #gamedev

馃帀 Good news, everyone! 馃帀
LimboAI馃挕 1.3.0 is finally out! 馃槄 馃殌 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

https://github.com/limbonaut/limboai/releases

馃挕 C++ plugin for @godotengine - behavior trees & state machines

#godotengine #limboai #gamedev

Releases 路 limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub

Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

#godotengine #gamedev

A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases

馃挕 C++ plugin for #GodotEngine - behavior trees & state machines

#gamedev #limboai

Releases 路 limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub

LimboAI馃挕 version 1.2.0 is out now! 馃殌 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

https://github.com/limbonaut/limboai/releases/

馃挕 C++ plugin for @godotengine - behavior trees & state machines

#gamedev #limboai

Releases 路 limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub